godot/scene
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
..
2d heck 2014-04-19 16:46:52 -03:00
3d Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
animation -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
audio GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gui Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
io -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main heck 2014-04-19 16:46:52 -03:00
resources Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
register_scene_types.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00