godot/servers
smix8 721c99a530 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.

(cherry picked from commit fdea269805)
2022-06-24 10:19:00 +02:00
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arvr Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio Cleanup AudioEffectRecord thread_active variable 2022-06-17 08:52:20 +01:00
camera Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
physics Add a 3D suffix to relevant physics profiler categories 2022-06-01 00:29:46 +02:00
physics_2d BVH - Fix area-area collision regression 2022-02-26 11:36:27 +00:00
visual Physics Interpolation - fix continuous updating in unmoving objects 2022-06-19 11:26:13 +01:00
arvr_server.cpp Add missing argument names in bindings 2022-04-04 12:56:59 +02:00
arvr_server.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_server.cpp Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) 2022-04-01 10:45:42 +02:00
audio_server.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
camera_server.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
camera_server.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_2d_server.cpp Add NavigationServer map_force_update() function 2022-06-24 10:19:00 +02:00
navigation_2d_server.h Add NavigationServer map_force_update() function 2022-06-24 10:19:00 +02:00
navigation_server.cpp Add NavigationServer map_force_update() function 2022-06-24 10:19:00 +02:00
navigation_server.h Add NavigationServer map_force_update() function 2022-06-24 10:19:00 +02:00
physics_2d_server.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
physics_2d_server.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
physics_server.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
physics_server.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_server_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_server_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
server_wrap_mt_common.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_callbacks.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_callbacks.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server.cpp Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache 2022-06-16 00:13:43 +02:00
visual_server.h Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00