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Cleanup AudioEffectRecord thread_active variable
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@ -66,8 +66,6 @@ bool AudioEffectRecordInstance::process_silence() const {
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}
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void AudioEffectRecordInstance::_io_thread_process() {
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thread_active = true;
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while (is_recording) {
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//Check: The current recording has been requested to stop
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if (!base->recording_active) {
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@ -81,8 +79,6 @@ void AudioEffectRecordInstance::_io_thread_process() {
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OS::get_singleton()->delay_usec(500);
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}
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}
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thread_active = false;
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}
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void AudioEffectRecordInstance::_io_store_buffer() {
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@ -126,9 +122,7 @@ void AudioEffectRecordInstance::finish() {
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#ifdef NO_THREADS
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AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this);
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#else
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if (thread_active) {
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io_thread.wait_to_finish();
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}
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io_thread.wait_to_finish();
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#endif
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}
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@ -49,7 +49,6 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
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bool is_recording;
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Thread io_thread;
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bool thread_active;
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Vector<AudioFrame> ring_buffer;
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Vector<float> recording_data;
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@ -70,8 +69,7 @@ public:
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virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
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virtual bool process_silence() const;
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AudioEffectRecordInstance() :
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thread_active(false) {}
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AudioEffectRecordInstance() {}
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~AudioEffectRecordInstance();
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};
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