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af6d260c17
`core/os/os.h` doesn't use `core/io/image.h`. It just brings transitive dependencies. Lots of dependencies because `core/os/os.h` is transitively included in almost every file of godot Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h` were used to prevent obscure errors involving `Ref<Image>` ^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by corresponding .h file with the same name Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> |
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.. | ||
extension_api_dump.cpp | ||
extension_api_dump.h | ||
gdextension_compat_hashes.cpp | ||
gdextension_compat_hashes.h | ||
gdextension_interface.cpp | ||
gdextension_interface.h | ||
gdextension_library_loader.cpp | ||
gdextension_library_loader.h | ||
gdextension_loader.h | ||
gdextension_manager.cpp | ||
gdextension_manager.h | ||
gdextension.compat.inc | ||
gdextension.cpp | ||
gdextension.h | ||
make_interface_dumper.py | ||
make_wrappers.py | ||
SCsub |