.. |
dummy
|
Set clang-format RemoveSemicolon rule to true
|
2024-10-25 13:49:43 -04:00 |
environment
|
|
|
renderer_rd
|
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
|
2024-10-29 19:25:54 -05:00 |
storage
|
Set clang-format RemoveSemicolon rule to true
|
2024-10-25 13:49:43 -04:00 |
renderer_canvas_cull.cpp
|
Revert incorrect rounding when 2D transform snapping
|
2024-10-15 10:43:42 +02:00 |
renderer_canvas_cull.h
|
Don't recalculate final render transforms for Y-sorted canvas items
|
2024-09-05 17:45:38 +02:00 |
renderer_canvas_render.cpp
|
|
|
renderer_canvas_render.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_compositor.cpp
|
fix missing cleanup and null checks for various singletons
|
2024-06-18 01:05:30 -07:00 |
renderer_compositor.h
|
Set clang-format RemoveSemicolon rule to true
|
2024-10-25 13:49:43 -04:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
|
|
renderer_scene_cull.cpp
|
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
|
2024-10-24 13:22:59 -05:00 |
renderer_scene_cull.h
|
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
|
2024-10-24 13:22:59 -05:00 |
renderer_scene_occlusion_cull.cpp
|
Jitter raster occlusion camera to reduce false positives.
|
2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
|
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
|
2024-10-29 19:25:36 -05:00 |
renderer_scene_render.cpp
|
Jitter shadow map dithering pattern across frames when TAA is enabled
|
2024-09-24 15:52:07 -07:00 |
renderer_scene_render.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_viewport.cpp
|
Apply snap 2D transforms to pixel to viewport
|
2024-09-23 20:34:11 +08:00 |
renderer_viewport.h
|
Ensure MovieWriter output is in gamma space when using HDR 2D
|
2024-05-28 15:30:13 -07:00 |
rendering_context_driver.cpp
|
Disable extra memory tracking by default
|
2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
|
Disable extra memory tracking by default
|
2024-08-24 20:52:39 -03:00 |
rendering_device_binds.cpp
|
fix headless import attempting to load graphics driver
|
2024-10-22 16:17:09 -04:00 |
rendering_device_binds.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_device_commons.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_device_driver.cpp
|
Move transitions of textures initialized by transfer workers to the main graphics queue.
|
2024-10-18 09:15:25 -03:00 |
rendering_device_driver.h
|
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
|
2024-10-29 12:34:40 -07:00 |
rendering_device_graph.cpp
|
Merge pull request #97247 from thimenesup/draw_indirect_rd
|
2024-10-29 19:25:57 -05:00 |
rendering_device_graph.h
|
Merge pull request #97247 from thimenesup/draw_indirect_rd
|
2024-10-29 19:25:57 -05:00 |
rendering_device.compat.inc
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_device.cpp
|
Merge pull request #97247 from thimenesup/draw_indirect_rd
|
2024-10-29 19:25:57 -05:00 |
rendering_device.h
|
Merge pull request #97247 from thimenesup/draw_indirect_rd
|
2024-10-29 19:25:57 -05:00 |
rendering_light_culler.cpp
|
Tighter light culling - fix directional lights colinear case
|
2024-05-10 09:13:05 +01:00 |
rendering_light_culler.h
|
Tight shadow culling - increase epsilon to prevent flickering
|
2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
|
|
|
rendering_method.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_server_constants.h
|
Fixed Timestep Interpolation (3D)
|
2024-07-07 22:15:23 +02:00 |
rendering_server_default.cpp
|
Implement thread ownership change for RenderingDevice
|
2024-10-21 20:56:42 +02:00 |
rendering_server_default.h
|
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
|
2024-10-24 13:22:59 -05:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
SCons: Add unobtrusive type hints in SCons files
|
2024-09-25 09:34:35 -05:00 |
shader_compiler.cpp
|
Add prefix to struct member names in shader compiler
|
2024-11-02 12:13:23 +03:00 |
shader_compiler.h
|
Fix broken sky shader
|
2024-09-13 08:53:26 +03:00 |
shader_language.cpp
|
Merge pull request #93590 from Chaosus/shader_custom_func_discard
|
2024-10-24 09:38:10 +03:00 |
shader_language.h
|
Merge pull request #93590 from Chaosus/shader_custom_func_discard
|
2024-10-24 09:38:10 +03:00 |
shader_preprocessor.cpp
|
Add #error preprocessor directive to shading language
|
2024-10-18 10:56:58 +03:00 |
shader_preprocessor.h
|
Add #error preprocessor directive to shading language
|
2024-10-18 10:56:58 +03:00 |
shader_types.cpp
|
Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR shader built-ins global
|
2024-10-24 12:32:05 +03:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |
shader_warnings.h
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |