godot/editor/debugger/editor_expression_evaluator.h
kobewi 645abdbb80 Add expression evaluater to debugger (REPL)
Co-authored-by: rohanrhu <rohanrhu2@gmail.com>
2024-10-01 15:36:09 +02:00

78 lines
3.3 KiB
C++

/**************************************************************************/
/* editor_expression_evaluator.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_EXPRESSION_EVALUATOR_H
#define EDITOR_EXPRESSION_EVALUATOR_H
#include "scene/gui/box_container.h"
class Button;
class CheckBox;
class EditorDebuggerInspector;
class LineEdit;
class RemoteDebuggerPeer;
class ScriptEditorDebugger;
class EditorExpressionEvaluator : public VBoxContainer {
GDCLASS(EditorExpressionEvaluator, VBoxContainer)
private:
Ref<RemoteDebuggerPeer> peer;
LineEdit *expression_input = nullptr;
CheckBox *clear_on_run_checkbox = nullptr;
Button *evaluate_btn = nullptr;
Button *clear_btn = nullptr;
EditorDebuggerInspector *inspector = nullptr;
void _evaluate();
void _clear();
void _remote_object_selected(ObjectID p_id);
void _on_expression_input_changed(const String &p_expression);
void _on_debugger_breaked(bool p_breaked, bool p_can_debug);
void _on_debugger_clear_execution(Ref<Script> p_stack_script);
protected:
ScriptEditorDebugger *editor_debugger = nullptr;
void _notification(int p_what);
public:
void on_start();
void set_editor_debugger(ScriptEditorDebugger *p_editor_debugger);
void add_value(const Array &p_array);
EditorExpressionEvaluator();
};
#endif // EDITOR_EXPRESSION_EVALUATOR_H