Godot Engine – Multi-platform 2D and 3D game engine
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clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
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doc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
drivers Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
editor Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
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misc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
modules Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
platform Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
scene Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
servers Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
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gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
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icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
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logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py Fix compiler detection. 2023-09-26 14:21:00 +03:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
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SConstruct Merge pull request #82638 from Repiteo/check_c_headers-to-dictionary 2023-10-03 17:26:16 +02:00
scu_builders.py UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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