godot/scene/3d/multimesh_instance.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

82 lines
3.1 KiB
C++

/*************************************************************************/
/* multimesh_instance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multimesh_instance.h"
void MultiMeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multimesh","multimesh"),&MultiMeshInstance::set_multimesh);
ClassDB::bind_method(D_METHOD("get_multimesh"),&MultiMeshInstance::get_multimesh);
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"multimesh",PROPERTY_HINT_RESOURCE_TYPE,"MultiMesh"), "set_multimesh", "get_multimesh");
}
void MultiMeshInstance::set_multimesh(const Ref<MultiMesh>& p_multimesh) {
multimesh=p_multimesh;
if (multimesh.is_valid())
set_base(multimesh->get_rid());
else
set_base(RID());
}
Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
return multimesh;
}
PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
Rect3 MultiMeshInstance::get_aabb() const {
if (multimesh.is_null())
return Rect3();
else
return multimesh->get_aabb();
}
MultiMeshInstance::MultiMeshInstance() {
}
MultiMeshInstance::~MultiMeshInstance() {
}