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area.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
area.h
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rename monitoring functions
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2017-01-13 20:03:51 -03:00 |
baked_light_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
baked_light_instance.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
body_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
body_shape.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
bone_attachment.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
bone_attachment.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
camera.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
camera.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
character_camera.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
character_camera.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
collision_object.cpp
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Many fixes to make exported scenes work better, still buggy.
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2017-02-15 08:34:02 -03:00 |
collision_object.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
collision_polygon.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
collision_polygon.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
gi_probe.cpp
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
gi_probe.h
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
immediate_geometry.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
immediate_geometry.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
interpolated_camera.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
interpolated_camera.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
light.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
light.h
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basic contact shadows implementation, will most likely need some polishing
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2017-02-08 07:35:14 -03:00 |
listener.cpp
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
listener.h
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
mesh_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
mesh_instance.h
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Unify naming of blendshape / morphtarget into just "Blend Shape"
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2017-01-12 08:34:00 -03:00 |
multimesh_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
multimesh_instance.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
navigation_mesh.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
navigation_mesh.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
navigation.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
navigation.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
particles.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
particles.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
path.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
path.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
physics_body.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
physics_body.h
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Rename collision layer as suggested in #5696
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2017-01-13 11:01:19 -03:00 |
physics_joint.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
physics_joint.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
portal.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
portal.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
position_3d.cpp
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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2017-01-02 21:52:26 +01:00 |
position_3d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
proximity_group.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
proximity_group.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
quad.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
quad.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
ray_cast.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
ray_cast.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
reflection_probe.cpp
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
reflection_probe.h
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
remote_transform.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
remote_transform.h
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
room_instance.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
room_instance.h
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
scenario_fx.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
scenario_fx.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
skeleton.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
skeleton.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
spatial_indexer.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
spatial_indexer.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
spatial.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
spatial.h
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New API for visibility in both CanvasItem and Spatial
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2017-01-13 10:45:50 -03:00 |
sprite_3d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sprite_3d.h
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
test_cube.cpp
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Type renames:
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2017-01-11 00:52:51 -03:00 |
test_cube.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
vehicle_body.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
vehicle_body.h
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
visibility_notifier.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
visibility_notifier.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
visual_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
visual_instance.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |