godot/drivers/gles3
2024-09-04 10:54:08 +02:00
..
effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
storage Merge pull request #95838 from olawlor/vertex65536bugfix 2024-08-20 10:03:06 +02:00
rasterizer_canvas_gles3.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
rasterizer_canvas_gles3.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
rasterizer_gles3.cpp OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Sky: No more auto-selecting REALTIME mode if radiance is not 256 2024-09-04 10:54:08 +02:00
rasterizer_scene_gles3.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00