.. |
area_3d.cpp
|
Implement Area.has_overlapping_*
|
2022-09-10 12:17:37 +02:00 |
area_3d.h
|
Implement Area.has_overlapping_*
|
2022-09-10 12:17:37 +02:00 |
audio_listener_3d.cpp
|
Add dedicated macros for property name extraction
|
2022-05-19 14:08:47 +08:00 |
audio_listener_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
audio_stream_player_3d.cpp
|
Fix AudioStreamPlayer not resuming after returning to SceneTree
|
2022-09-05 16:52:46 +02:00 |
audio_stream_player_3d.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.cpp
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
camera_3d.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
camera_3d.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
collision_object_3d.cpp
|
Expose input interaction virtual functions in CollisionObject
|
2022-08-29 14:04:52 +02:00 |
collision_object_3d.h
|
Expose input interaction virtual functions in CollisionObject
|
2022-08-29 14:04:52 +02:00 |
collision_polygon_3d.cpp
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
collision_polygon_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
collision_shape_3d.cpp
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
collision_shape_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
cpu_particles_3d.cpp
|
Rename or_lesser range property hint to or_less
|
2022-09-02 19:08:20 +02:00 |
cpu_particles_3d.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
decal.cpp
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
decal.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
fog_volume.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
fog_volume.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
gpu_particles_3d.cpp
|
Rename ParticlesMaterial to ParticleProcessMaterial
|
2022-08-26 02:53:08 +02:00 |
gpu_particles_3d.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
gpu_particles_collision_3d.cpp
|
Rename or_lesser range property hint to or_less
|
2022-09-02 19:08:20 +02:00 |
gpu_particles_collision_3d.h
|
Add a Bake Mask property to GPUParticlesCollisionSDF3D
|
2022-06-30 23:12:40 +02:00 |
importer_mesh_instance_3d.cpp
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
importer_mesh_instance_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
joint_3d.cpp
|
Rename or_lesser range property hint to or_less
|
2022-09-02 19:08:20 +02:00 |
joint_3d.h
|
Joint3D: Remove utility method bindings for angular limits
|
2022-08-23 11:57:44 +02:00 |
label_3d.cpp
|
[TextServer] Add support for trimming edge spaces on line break.
|
2022-09-01 08:11:55 +03:00 |
label_3d.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
light_3d.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
light_3d.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
lightmap_gi.cpp
|
Tweak LightmapGI defaults to be closer to the CPU lightmapper
|
2022-09-16 16:27:00 +02:00 |
lightmap_gi.h
|
Tweak LightmapGI defaults to be closer to the CPU lightmapper
|
2022-09-16 16:27:00 +02:00 |
lightmap_probe.cpp
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
lightmap_probe.h
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
lightmapper.cpp
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
lightmapper.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
marker_3d.cpp
|
Rename Position* nodes to Marker*
|
2022-08-23 19:49:50 +02:00 |
marker_3d.h
|
Rename Position* nodes to Marker*
|
2022-08-23 19:49:50 +02:00 |
mesh_instance_3d.cpp
|
Fixed surface material overrides are not applied when the new mesh is set
|
2022-08-30 12:43:59 +07:00 |
mesh_instance_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
multimesh_instance_3d.cpp
|
Discern between virtual and abstract class bindings
|
2022-03-10 12:28:11 +01:00 |
multimesh_instance_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
navigation_agent_3d.cpp
|
Rename Navigation's neighbor_dist to neightbor_distance
|
2022-08-13 12:40:55 +02:00 |
navigation_agent_3d.h
|
Rename Navigation's neighbor_dist to neightbor_distance
|
2022-08-13 12:40:55 +02:00 |
navigation_link_3d.cpp
|
Added node for Navigation links
|
2022-08-26 22:05:15 -07:00 |
navigation_link_3d.h
|
Added node for Navigation links
|
2022-08-26 22:05:15 -07:00 |
navigation_obstacle_3d.cpp
|
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
|
2022-09-09 19:20:14 +02:00 |
navigation_obstacle_3d.h
|
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
|
2022-09-09 19:20:14 +02:00 |
navigation_region_3d.cpp
|
Remove / Replace old Navigation Debug Visualization
|
2022-09-07 18:30:35 +02:00 |
navigation_region_3d.h
|
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
|
2022-07-29 12:29:32 +02:00 |
node_3d.cpp
|
Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED
|
2022-09-19 13:43:46 +01:00 |
node_3d.h
|
Replace Array return types with TypedArray 2
|
2022-08-23 23:21:32 +02:00 |
occluder_instance_3d.cpp
|
Replace Vector2(i) with Size2(i) for methods returning a size
|
2022-09-01 20:04:17 +02:00 |
occluder_instance_3d.h
|
Replace Vector2(i) with Size2(i) for methods returning a size
|
2022-09-01 20:04:17 +02:00 |
path_3d.cpp
|
Rename or_lesser range property hint to or_less
|
2022-09-02 19:08:20 +02:00 |
path_3d.h
|
Rename PathFollow's offset s to progress & progress_ratio
|
2022-08-24 01:56:03 +02:00 |
physics_body_3d.cpp
|
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
|
2022-09-18 22:23:09 +02:00 |
physics_body_3d.h
|
Add recovery_as_collision in move_and_collide/test_move
|
2022-09-17 11:40:03 +02:00 |
ray_cast_3d.cpp
|
Expose the collider RID in Raycast nodes
|
2022-08-22 09:18:08 +02:00 |
ray_cast_3d.h
|
Expose the collider RID in Raycast nodes
|
2022-08-22 09:18:08 +02:00 |
reflection_probe.cpp
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
reflection_probe.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
remote_transform_3d.cpp
|
String: Remove TTR and DTR defines in non-tools build
|
2022-03-28 20:26:35 +02:00 |
remote_transform_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
SCsub
|
Disable Node3D when compiling without 3D and fix disable_3d option
|
2021-08-13 08:59:48 -05:00 |
shape_cast_3d.cpp
|
Stop ShapeCast3D drawing when debug collisions off
|
2022-09-04 02:28:30 +09:30 |
shape_cast_3d.h
|
Add ShapeCast3D node
|
2022-07-28 12:08:42 -05:00 |
skeleton_3d.cpp
|
Port remaining connections to callable_mp
|
2022-09-18 13:08:54 +02:00 |
skeleton_3d.h
|
Port remaining connections to callable_mp
|
2022-09-18 13:08:54 +02:00 |
skeleton_ik_3d.cpp
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
skeleton_ik_3d.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
soft_body_3d.cpp
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
soft_body_3d.h
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
spring_arm_3d.cpp
|
Use suffixes for units in nodes and resources
|
2022-05-19 14:34:27 -05:00 |
spring_arm_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
sprite_3d.cpp
|
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
|
2022-09-16 09:18:42 +02:00 |
sprite_3d.h
|
Allow negative speed_scale in AnimatedSprite2D & 3D
|
2022-09-13 12:41:07 +02:00 |
vehicle_body_3d.cpp
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
vehicle_body_3d.h
|
Restore RigidBody2/3D, SoftBody names in physics
|
2022-08-26 12:26:25 +02:00 |
velocity_tracker_3d.cpp
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
velocity_tracker_3d.h
|
Unexpose VelocityTracker3D
|
2022-08-19 02:28:24 +02:00 |
visible_on_screen_notifier_3d.cpp
|
Use suffixes for units in nodes and resources
|
2022-05-19 14:34:27 -05:00 |
visible_on_screen_notifier_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
visual_instance_3d.cpp
|
Rename uniform to parameter across the engine
|
2022-09-01 11:42:57 +03:00 |
visual_instance_3d.h
|
Rename uniform to parameter across the engine
|
2022-09-01 11:42:57 +03:00 |
voxel_gi.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
voxel_gi.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
voxelizer.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
voxelizer.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
world_environment.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
world_environment.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
xr_nodes.cpp
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |
xr_nodes.h
|
Make _validate_property a multilevel method
|
2022-08-22 18:35:11 +03:00 |