Stop ShapeCast3D drawing when debug collisions off

This commit is contained in:
Almighty Laxz 2022-09-04 02:28:30 +09:30
parent 3fe3c4399b
commit 44042a957f

View File

@ -205,7 +205,7 @@ bool ShapeCast3D::is_enabled() const {
void ShapeCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
if (is_inside_tree()) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@ -306,7 +306,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const {
}
void ShapeCast3D::resource_changed(Ref<Resource> p_res) {
if (is_inside_tree()) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@ -327,7 +327,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) {
shape_rid = shape->get_rid();
}
if (is_inside_tree()) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}