.. |
gizmos
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Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo
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2024-05-07 16:49:38 +02:00 |
tiles
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Merge pull request #92322 from groud/implement_custom_data_label
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2024-05-28 15:49:12 +02:00 |
abstract_polygon_2d_editor.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
abstract_polygon_2d_editor.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
animation_blend_space_1d_editor.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
animation_blend_space_1d_editor.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
animation_blend_space_2d_editor.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
animation_blend_space_2d_editor.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
animation_blend_tree_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
animation_blend_tree_editor_plugin.h
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Add const lvalue ref to editor/* container parameters
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2024-02-26 15:28:15 -03:00 |
animation_library_editor.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
animation_library_editor.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
animation_player_editor_plugin.cpp
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Merge pull request #92495 from matheusmdx/fix-animation-player-error
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2024-05-29 22:14:03 +02:00 |
animation_player_editor_plugin.h
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Fix animation player controls being enabled when no player is selected
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2024-05-29 13:02:31 +04:00 |
animation_state_machine_editor.cpp
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Fix wrong usage of parameters_base_path StringName
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2024-05-30 12:03:43 +02:00 |
animation_state_machine_editor.h
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Add const lvalue ref to editor/* container parameters
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2024-02-26 15:28:15 -03:00 |
animation_tree_editor_plugin.cpp
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Fix wrong usage of parameters_base_path StringName
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2024-05-30 12:03:43 +02:00 |
animation_tree_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
asset_library_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
asset_library_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
audio_stream_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
audio_stream_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
audio_stream_randomizer_editor_plugin.cpp
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Add const lvalue ref to editor/* container parameters
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2024-02-26 15:28:15 -03:00 |
audio_stream_randomizer_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
bit_map_editor_plugin.cpp
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Reorganize code related to editor theming
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2024-01-16 11:57:45 +01:00 |
bit_map_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
bone_map_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
bone_map_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
camera_3d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
camera_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
canvas_item_editor_plugin.cpp
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Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
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2024-05-30 11:48:06 +02:00 |
canvas_item_editor_plugin.h
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Create AudioStreamPlayer when dropping AudioStream
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2024-05-19 20:26:04 +08:00 |
cast_2d_editor_plugin.cpp
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Merge pull request #87161 from ryevdokimov/do-not-commit
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2024-03-08 13:09:10 +01:00 |
cast_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_shape_2d_editor_plugin.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
collision_shape_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
control_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
control_editor_plugin.h
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Toggle control expand flag directly via top bar
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2024-05-10 17:04:14 +02:00 |
cpu_particles_2d_editor_plugin.cpp
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Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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2024-05-22 18:42:04 +02:00 |
cpu_particles_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
cpu_particles_3d_editor_plugin.cpp
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Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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2024-05-22 18:42:04 +02:00 |
cpu_particles_3d_editor_plugin.h
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Custom ("visiblity") AABB support for CPUParticles
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2024-02-15 22:37:07 -08:00 |
curve_editor_plugin.cpp
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Use check_changed_settings_in_group() everywhere
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2024-02-19 21:34:45 +01:00 |
curve_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
debugger_editor_plugin.cpp
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Merge pull request #89248 from KoBeWi/store_no_store
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2024-05-07 16:49:26 +02:00 |
debugger_editor_plugin.h
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Merge pull request #89248 from KoBeWi/store_no_store
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2024-05-07 16:49:26 +02:00 |
dedicated_server_export_plugin.cpp
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dedicated_server_export_plugin.h
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Re-architect how Android plugins are packaged and handled at export time
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2023-07-18 19:14:53 +02:00 |
editor_debugger_plugin.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
editor_debugger_plugin.h
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Add const lvalue ref to editor/* container parameters
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2024-02-26 15:28:15 -03:00 |
editor_plugin_settings.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
editor_plugin_settings.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
editor_plugin.compat.inc
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
editor_plugin.cpp
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Allow setting editor dock tabs to icon only
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2024-04-30 09:34:14 +08:00 |
editor_plugin.h
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Allow setting editor dock tabs to icon only
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2024-04-30 09:34:14 +08:00 |
editor_preview_plugins.cpp
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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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2024-05-02 10:31:13 +02:00 |
editor_preview_plugins.h
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Rework viewport capture in preview generation
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2024-02-21 10:44:21 +01:00 |
editor_resource_conversion_plugin.cpp
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editor_resource_conversion_plugin.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
editor_resource_tooltip_plugins.cpp
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Add tooltip plugin for AudioStream
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2024-04-15 22:14:21 +02:00 |
editor_resource_tooltip_plugins.h
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Add tooltip plugin for AudioStream
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2024-04-15 22:14:21 +02:00 |
font_config_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
font_config_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
gdextension_export_plugin.h
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Fix loading GDExtension dependencies on Android
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2024-04-19 07:55:08 -07:00 |
gpu_particles_2d_editor_plugin.cpp
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Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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2024-05-22 18:42:04 +02:00 |
gpu_particles_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
gpu_particles_3d_editor_plugin.cpp
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Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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2024-05-22 18:42:04 +02:00 |
gpu_particles_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
gpu_particles_collision_sdf_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
gpu_particles_collision_sdf_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
gradient_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
gradient_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
gradient_texture_2d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
gradient_texture_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
input_event_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
input_event_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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lightmap_gi_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
lightmap_gi_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
material_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
mesh_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
mesh_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
mesh_instance_3d_editor_plugin.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
mesh_instance_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
mesh_library_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
mesh_library_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
multimesh_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
multimesh_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
navigation_link_2d_editor_plugin.cpp
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Add EditorStringNames singleton
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2023-09-03 19:58:18 +02:00 |
navigation_link_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
navigation_obstacle_2d_editor_plugin.cpp
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Allow editing NavigationObstacle2D shape
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2024-05-12 08:40:43 -04:00 |
navigation_obstacle_2d_editor_plugin.h
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Allow editing NavigationObstacle2D shape
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2024-05-12 08:40:43 -04:00 |
navigation_obstacle_3d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
navigation_obstacle_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
navigation_polygon_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
navigation_polygon_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
node_3d_editor_gizmos.cpp
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Tweak appearance of 3D editor gizmo icons
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2024-05-08 17:13:14 +02:00 |
node_3d_editor_gizmos.h
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Improve editing of box collision shapes
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2023-08-03 14:09:10 +02:00 |
node_3d_editor_plugin.cpp
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Merge pull request #92188 from SaracenOne/ownerless_node_select
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2024-05-28 15:48:54 +02:00 |
node_3d_editor_plugin.h
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Merge pull request #92188 from SaracenOne/ownerless_node_select
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2024-05-28 15:48:54 +02:00 |
occluder_instance_3d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
occluder_instance_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
packed_scene_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
packed_scene_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
packed_scene_translation_parser_plugin.cpp
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Merge pull request #86479 from YeldhamDev/you_arent_built-in,_sod_off!
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2024-03-26 13:44:56 +01:00 |
packed_scene_translation_parser_plugin.h
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Fix packed scene translation parser missing strings.
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2024-03-08 20:43:19 +02:00 |
parallax_background_editor_plugin.cpp
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
parallax_background_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
particle_process_material_editor_plugin.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
particle_process_material_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
path_2d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
path_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
path_3d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
path_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
physical_bone_3d_editor_plugin.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
physical_bone_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
plugin_config_dialog.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
plugin_config_dialog.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
polygon_2d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
polygon_2d_editor_plugin.h
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Improve UV editor zoom behavior
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2024-01-10 13:27:20 +02:00 |
polygon_3d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
polygon_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
resource_preloader_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
resource_preloader_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
root_motion_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
root_motion_editor_plugin.h
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Improve includes of EditorNode (and everything else)
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2023-04-07 18:59:49 +02:00 |
script_editor_plugin.cpp
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Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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2024-05-30 11:47:28 +02:00 |
script_editor_plugin.h
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Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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2024-05-30 11:47:28 +02:00 |
script_text_editor.cpp
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Merge pull request #90664 from KoBeWi/shadowdropped_resource
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2024-05-30 11:47:38 +02:00 |
script_text_editor.h
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Implement trim_final_newlines functionality
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2024-05-02 22:57:34 -04:00 |
SCsub
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Split Node3DGizmos into dedicated files
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2023-04-20 20:12:47 +02:00 |
shader_editor_plugin.cpp
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Implement trim_final_newlines functionality
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2024-05-02 22:57:34 -04:00 |
shader_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
shader_file_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
shader_file_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
skeleton_2d_editor_plugin.cpp
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Fix accessing editor theme items throughout the UI
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2023-09-15 14:51:01 +02:00 |
skeleton_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
skeleton_3d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
skeleton_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
skeleton_ik_3d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
skeleton_ik_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
sprite_2d_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
sprite_2d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
sprite_frames_editor_plugin.cpp
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Select text in SpriteFramesEditor spin boxes on focus
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2024-05-27 21:50:15 +02:00 |
sprite_frames_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
style_box_editor_plugin.cpp
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Reorganize code related to editor theming
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2024-01-16 11:57:45 +01:00 |
style_box_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
sub_viewport_preview_editor_plugin.cpp
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sub_viewport_preview_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
text_editor.cpp
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Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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2024-05-30 11:47:28 +02:00 |
text_editor.h
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Implement trim_final_newlines functionality
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2024-05-02 22:57:34 -04:00 |
text_shader_editor.cpp
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Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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2024-05-30 11:47:28 +02:00 |
text_shader_editor.h
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Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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2024-05-30 11:47:28 +02:00 |
texture_3d_editor_plugin.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
texture_3d_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
texture_editor_plugin.cpp
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Reorganize code related to editor theming
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2024-01-16 11:57:45 +01:00 |
texture_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
texture_layered_editor_plugin.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
texture_layered_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
texture_region_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
texture_region_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
theme_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
theme_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
theme_editor_preview.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
theme_editor_preview.h
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Add theme contexts to various parts of the editor
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2023-09-06 19:40:43 +02:00 |
version_control_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
version_control_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
visual_shader_editor_plugin.cpp
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Fix error when duplicating visual shader node inside a Frame
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2024-05-20 15:56:16 +08:00 |
visual_shader_editor_plugin.h
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[VisualShader] Add reroute node and improve port drawing
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2024-05-13 03:26:01 +02:00 |
voxel_gi_editor_plugin.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
voxel_gi_editor_plugin.h
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |