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Allow editing NavigationObstacle2D shape
Add _get_polygon and _set_polygon overrides for NavigationObstacle2DEditor, so AbstractPolygon2DEditor can access the vertex information. Fixes #91795
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@ -41,6 +41,14 @@ void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<NavigationObstacle2D>(p_polygon);
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}
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Variant NavigationObstacle2DEditor::_get_polygon(int p_idx) const {
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return node->get_vertices();
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}
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void NavigationObstacle2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
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node->set_vertices(p_polygon);
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}
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void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(node, "set_vertices", p_polygon);
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@ -43,6 +43,9 @@ protected:
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virtual Node2D *_get_node() const override;
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virtual void _set_node(Node *p_polygon) override;
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virtual Variant _get_polygon(int p_idx) const override;
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virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
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virtual void _action_add_polygon(const Variant &p_polygon) override;
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virtual void _action_remove_polygon(int p_idx) override;
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virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
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