mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
364f916f3f
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. |
||
---|---|---|
.. | ||
alsa | ||
alsamidi | ||
backtrace | ||
coreaudio | ||
coremidi | ||
d3d12 | ||
egl | ||
gl_context | ||
gles3 | ||
metal | ||
png | ||
pulseaudio | ||
unix | ||
vulkan | ||
wasapi | ||
windows | ||
winmidi | ||
xaudio2 | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |