godot/editor/export
2023-11-01 11:25:44 +02:00
..
editor_export_platform_pc.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_export_platform_pc.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_platform.cpp Merge pull request #82103 from bruvzg/icu_export 2023-10-03 17:21:41 +02:00
editor_export_platform.h Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
editor_export_plugin.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_export_preset.cpp [Export] Improve app / file version validation. 2023-11-01 11:25:44 +02:00
editor_export_preset.h Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export.cpp Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
editor_export.h Fix export options of scripted EditorExportPlugins 2023-07-04 15:39:23 +02:00
export_template_manager.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
export_template_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
project_export.cpp Merge pull request #79725 from Calinou/editor-export-mode-clarify-heading 2023-10-30 23:16:54 +01:00
project_export.h Merge pull request #79725 from Calinou/editor-export-mode-clarify-heading 2023-10-30 23:16:54 +01:00
SCsub Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00