godot/platform/ios
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
..
api
export ios: force app store icon to be opaque, use proper errors 2022-08-19 13:19:13 -05:00
app_delegate.h
app_delegate.mm
detect.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
display_server_ios.mm Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
godot_view.h
godot_view.mm
ios.h
ios.mm
joypad_ios.h
joypad_ios.mm
keyboard_input_view.h Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
keyboard_input_view.mm Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
logo.png
main.m
os_ios.h Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
os_ios.mm Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
platform_config.h Clean iOS platform config of long gone macro 2022-08-10 21:42:49 +02:00
SCsub
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm
vulkan_context_ios.h
vulkan_context_ios.mm