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When godot is in release mode, GDscript compiler does not generate bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore. This optimizes GDscript execution speed when the script contains a lot of comments in blocs executed in loops. Fixes #6487 |
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.. | ||
cscript | ||
enet | ||
gdscript | ||
gridmap | ||
ik | ||
visual_script | ||
register_module_types.h | ||
SCsub |