mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
This commit is contained in:
parent
1b9433594e
commit
b6ac91c0e6
@ -125,10 +125,7 @@ MainLoop* test() {
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for (List<StringName>::Element *E=tl.front();E;E=E->next()) {
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Vector<uint8_t> m5b = E->get().operator String().md5_buffer();
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uint32_t *ub = (uint32_t*)m5b.ptr();
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//hashes.push_back(ihash(ihash2(ihash3(*ub))));
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hashes.push_back(hashes.size());
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//hashes.push_back(E->get().hash());
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}
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@ -2205,8 +2205,6 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
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AABB aabb;
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float scale=1;
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float max=0;
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if (p_surface->array[VS::ARRAY_VERTEX].datatype==_GL_HALF_FLOAT_OES) {
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@ -5913,8 +5911,7 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
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base = skinned_buffer;
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//copy stuff and get it ready for the skeleton
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int src_stride = surf->stride;
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int dst_stride = surf->stride - ( surf->array[VS::ARRAY_BONES].size + surf->array[VS::ARRAY_WEIGHTS].size );
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int dst_stride = surf->stride - ( surf->array[VS::ARRAY_BONES].size + surf->array[VS::ARRAY_WEIGHTS].size );
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const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs];
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const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
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const Skeleton::Bone *skeleton = &p_skeleton->bones[0];
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@ -6316,9 +6313,9 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater
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void RasterizerGLES2::_setup_shader_params(const Material *p_material) {
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#if 0
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int idx=0;
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int tex_idx=0;
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#if 0
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for(Map<StringName,Variant>::Element *E=p_material->shader_cache->params.front();E;E=E->next(),idx++) {
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Variant v; //
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@ -6384,7 +6381,6 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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uint16_t prev_light=0x777E;
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const Geometry *prev_geometry_cmp=NULL;
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uint8_t prev_light_type=0xEF;
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const ParamOverrideMap* prev_overrides=NULL; // make it diferent than NULL
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const Skeleton *prev_skeleton =NULL;
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uint8_t prev_sort_flags=0xFF;
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const BakedLightData *prev_baked_light=NULL;
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@ -6392,8 +6388,6 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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const float *prev_morph_values=NULL;
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int prev_receive_shadows_state=-1;
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Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
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material_shader.set_conditional(MaterialShaderGLES2::USE_VERTEX_LIGHTING,!shadow && !p_fragment_light);
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material_shader.set_conditional(MaterialShaderGLES2::USE_FRAGMENT_LIGHTING,!shadow && p_fragment_light);
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material_shader.set_conditional(MaterialShaderGLES2::USE_SKELETON,false);
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@ -6450,12 +6444,10 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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prev_light=0x777E;
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prev_geometry_cmp=NULL;
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prev_light_type=0xEF;
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prev_overrides=NULL; // make it diferent than NULL
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prev_skeleton =NULL;
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prev_sort_flags=0xFF;
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prev_morph_values=NULL;
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prev_receive_shadows_state=-1;
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prev_geometry_type=Geometry::GEOMETRY_INVALID;
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glEnable(GL_BLEND);
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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@ -6838,7 +6830,6 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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prev_sort_flags=sort_flags;
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prev_baked_light=baked_light;
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prev_morph_values=morph_values;
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// prev_geometry_type=geometry->type;
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prev_receive_shadows_state=receive_shadows_state;
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}
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@ -8877,8 +8868,6 @@ void RasterizerGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Matr
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glEnableVertexAttribArray(VS::ARRAY_VERTEX);
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canvas_shadow_shader.bind();
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const int vp_height = 10;
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glViewport(0, 0, cls->size,cls->height);
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_glClearDepth(1.0f);
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glClearColor(1,1,1,1);
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@ -8920,12 +8909,6 @@ void RasterizerGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Matr
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Vector3 cam_target=Matrix3(Vector3(0,0,Math_PI*2*(i/4.0))).xform(Vector3(0,1,0));
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projection = projection * CameraMatrix(Transform().looking_at(cam_target,Vector3(0,0,-1)).affine_inverse());
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//print_line("near: "+rtos(p_near));
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//print_line("far: "+rtos(p_far));
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//projection.set_perspective(60,size/float(vp_height),p_near,p_far);
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// CameraMatrix light_mat = projection * CameraMatrix(camera);
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canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::PROJECTION_MATRIX,projection);
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canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::LIGHT_MATRIX,light);
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@ -9501,19 +9484,15 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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if (ci->copy_back_buffer && framebuffer.active && framebuffer.scale==1) {
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Rect2 rect;
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int x,y,w,h;
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int x,y;
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if (ci->copy_back_buffer->full) {
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x = viewport.x;
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y = window_size.height-(viewport.height+viewport.y);
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w = viewport.width;
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h = viewport.height;
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} else {
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x = viewport.x+ci->copy_back_buffer->screen_rect.pos.x;
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y = window_size.height-(viewport.y+ci->copy_back_buffer->screen_rect.pos.y+ci->copy_back_buffer->screen_rect.size.y);
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w = ci->copy_back_buffer->screen_rect.size.x;
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h = ci->copy_back_buffer->screen_rect.size.y;
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}
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glActiveTexture(GL_TEXTURE0+max_texture_units-1);
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glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
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@ -9531,9 +9510,6 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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} else {
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glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
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}
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// if (current_clip) {
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// // print_line(" a clip ");
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// }
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canvas_texscreen_used=true;
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glActiveTexture(GL_TEXTURE0);
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@ -10496,7 +10472,6 @@ void RasterizerGLES2::_update_framebuffer() {
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// GLuint format_rgba = use_fp16_fb?_GL_RGBA16F_EXT:GL_RGBA;
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GLuint format_rgba = GL_RGBA;
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GLuint format_rgb = use_fp16_fb?_GL_RGB16F_EXT:GL_RGB;
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GLuint format_type = use_fp16_fb?_GL_HALF_FLOAT_OES:GL_UNSIGNED_BYTE;
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GLuint format_internal=GL_RGBA;
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@ -10998,10 +10973,9 @@ void RasterizerGLES2::init() {
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{
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//shadowmaps
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OS::VideoMode vm=OS::get_singleton()->get_video_mode();
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//don't use a shadowbuffer too big in GLES, this should be the maximum
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int max_shadow_size = GLOBAL_DEF("rasterizer/max_shadow_buffer_size",1024);//nearest_power_of_2(MIN(vm.width,vm.height))/2;
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int max_shadow_size = GLOBAL_DEF("rasterizer/max_shadow_buffer_size",1024);
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int smsize=max_shadow_size;
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while(smsize>=16) {
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@ -129,6 +129,8 @@ static Image _jpegd_mem_loader_func(const uint8_t* p_png,int p_size) {
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Image img;
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Error err = jpeg_load_image_from_buffer(&img,p_png,p_size);
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if (err)
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ERR_PRINT("Couldn't initialize ImageLoaderJPG with the given resource.");
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return img;
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}
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@ -133,7 +133,6 @@ Error ResourceSaverPNG::save_image(const String &p_path, Image &p_img) {
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}
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int pngf=0;
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int pngb=8;
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int cs=0;
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@ -101,7 +101,6 @@ static bool init_fullscreen=false;
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static bool init_use_custom_pos=false;
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static bool debug_collisions=false;
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static bool debug_navigation=false;
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static bool allow_hidpi=true;
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static Vector2 init_custom_pos;
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static int video_driver_idx=-1;
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static int audio_driver_idx=-1;
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@ -262,7 +261,6 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
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Vector<String> breakpoints;
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bool use_custom_res=true;
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bool force_res=false;
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bool profile=false;
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I=args.front();
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@ -916,6 +914,8 @@ Error Main::setup2() {
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if (boot_logo_path!=String() /*&& FileAccess::exists(boot_logo_path)*/) {
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print_line("Boot splash path: "+boot_logo_path);
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Error err = boot_logo.load(boot_logo_path);
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if (err)
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ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
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}
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if (!boot_logo.empty()) {
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@ -1040,7 +1040,6 @@ bool Main::start() {
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String _import_script;
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String dumpstrings;
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bool noquit=false;
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bool convert_old=false;
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bool export_debug=false;
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bool project_manager_request = false;
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List<String> args = OS::get_singleton()->get_cmdline_args();
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@ -1050,8 +1049,6 @@ bool Main::start() {
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doc_base=false;
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} else if (args[i]=="-noquit") {
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noquit=true;
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} else if (args[i]=="-convert_old") {
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convert_old=true;
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} else if (args[i]=="-editor" || args[i]=="-e") {
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editor=true;
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} else if (args[i] == "-pm" || args[i] == "-project_manager") {
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@ -460,7 +460,6 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
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const GDParser::Node *instance = on->arguments[0];
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bool in_static=false;
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if (instance->type==GDParser::Node::TYPE_SELF) {
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//room for optimization
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@ -771,8 +770,6 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
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Vector<int> setchain;
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int prev_key_idx=-1;
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for(List<GDParser::OperatorNode*>::Element *E=chain.back();E;E=E->prev()) {
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@ -822,7 +819,6 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
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setchain.push_back(named ? GDFunction::OPCODE_SET_NAMED : GDFunction::OPCODE_SET);
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prev_pos=dst_pos;
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prev_key_idx=key_idx;
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}
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@ -1211,7 +1207,6 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
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if (p_func) {
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for(int i=0;i<p_func->arguments.size();i++) {
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int idx = i;
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codegen.add_stack_identifier(p_func->arguments[i],i);
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#ifdef TOOLS_ENABLED
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argnames.push_back(p_func->arguments[i]);
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@ -1449,7 +1444,6 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
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p_script->name=p_class->name;
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int index_from=0;
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Ref<GDNativeClass> native;
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if (p_class->extends_used) {
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@ -449,57 +449,21 @@ static Ref<Reference> _get_parent_class(GDCompletionContext& context) {
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}
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String base=context._class->extends_class[0];
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const GDParser::ClassNode *p = context._class->owner;
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Ref<GDScript> base_class;
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#if 0
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while(p) {
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if (p->subclasses.has(base)) {
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if (context._class->extends_class.size()>1) {
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return REF();
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base_class=p->subclasses[base];
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break;
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}
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p=p->_owner;
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}
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#endif
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if (base_class.is_valid()) {
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#if 0
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for(int i=1;i<context._class->extends_class.size();i++) {
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//if not found, try engine classes
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if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
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String subclass=context._class->extends_class[i];
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if (base_class->subclasses.has(subclass)) {
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base_class=base_class->subclasses[subclass];
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} else {
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//print_line("Could not find subclass: "+subclass);
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return _get_type_from_class(context); //fail please
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}
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}
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script=base_class;
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#endif
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} else {
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if (context._class->extends_class.size()>1) {
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return REF();
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}
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//if not found, try engine classes
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if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
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return REF();
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}
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int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
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native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
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return native;
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return REF();
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}
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int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
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native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
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return native;
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}
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@ -2100,10 +2064,8 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No
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}
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Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base_path, Object*p_owner, List<String>* r_options, String &r_call_hint) {
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//print_line( p_code.replace(String::chr(0xFFFF),"<cursor>"));
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GDParser p;
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//Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
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Error err = p.parse(p_code,p_base_path,false,"",true);
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bool isfunction=false;
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@ -2204,7 +2166,6 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
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if (code!="") {
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//if there is code, parse it. This way is slower but updates in real-time
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GDParser p;
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//Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
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Error err = p.parse(scr->get_source_code(),scr->get_path().get_base_dir(),true,"",false);
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@ -502,7 +502,6 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
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Ref<FuncRef> fr = memnew( FuncRef);
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Object *obj = *p_args[0];
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fr->set_instance(*p_args[0]);
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fr->set_function(*p_args[1]);
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@ -514,8 +514,6 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
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} else if (/*tokenizer->get_token()==GDTokenizer::TK_OP_ADD ||*/ tokenizer->get_token()==GDTokenizer::TK_OP_SUB || tokenizer->get_token()==GDTokenizer::TK_OP_NOT || tokenizer->get_token()==GDTokenizer::TK_OP_BIT_INVERT) {
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//single prefix operators like !expr -expr ++expr --expr
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OperatorNode *op = alloc_node<OperatorNode>();
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Expression e;
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e.is_op=true;
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@ -1156,7 +1156,6 @@ Vector<uint8_t> GDTokenizerBuffer::parse_code_string(const String& p_code) {
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GDTokenizerText tt;
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tt.set_code(p_code);
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int line=-1;
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int col=0;
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while(true) {
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@ -912,7 +912,6 @@ void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tm
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int lc = p_lights.size();
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const BakeLight* bl = p_lights.ptr();
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float ofs = cell_size*0.02;
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float att = 0.2;
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for(;V;V=V->next()) {
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@ -241,7 +241,7 @@ void InverseKinematics::_notification(int p_what)
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}
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} break;
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case NOTIFICATION_PROCESS: {
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float delta = get_process_delta_time();
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Spatial *sksp = skel->cast_to<Spatial>();
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if (!bound)
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break;
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@ -45,7 +45,9 @@
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#define test_bit(nr, addr) (((1UL << ((nr) % LONG_BITS)) & ((addr)[(nr) / LONG_BITS])) != 0)
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#define NBITS(x) ((((x)-1)/LONG_BITS)+1)
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#ifdef UDEV_ENABLED
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static const char* ignore_str = "/dev/input/js";
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#endif
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joystick_linux::Joystick::Joystick() {
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fd = -1;
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@ -198,7 +200,6 @@ void joystick_linux::monitor_joysticks(udev *p_udev) {
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}
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usleep(50000);
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}
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//printf("exit udev\n");
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udev_monitor_unref(mon);
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}
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#endif
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Reference in New Issue
Block a user