godot/tests/core
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
io Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math Fix typos with codespell 2022-02-10 12:30:19 +01:00
object Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
string Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
templates Array: Relax slice bound checks to properly handle negative indices 2022-01-10 22:42:03 +01:00
variant Merge pull request #56337 from cdemirer/fix-array-dictionary-id 2022-01-23 00:46:53 +01:00
test_crypto.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_hashing_context.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_time.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00