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* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. |
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io | ||
math | ||
object | ||
string | ||
templates | ||
variant | ||
test_crypto.h | ||
test_hashing_context.h | ||
test_time.h |