godot/tests
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
core Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
data Tests: Improve coverage for File::get_csv_line() 2021-08-04 11:53:21 +02:00
scene Revert "Add missing SNAME macro optimization to all theme methods call" 2022-02-08 10:17:25 +01:00
servers Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
SCsub Remove unused GDNative code 2022-03-09 13:59:03 +01:00
test_macros.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_macros.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_main.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
test_main.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_tools.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_validate_testing.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00