godot/editor/project_manager
Hugo Locurcio 1959dc9b62
Show GPU name when RenderingDevice is unsupported in the project creation dialog
This helps diagnose issues on multi-GPU setups, particularly when
only one of them supports RenderingDevice-based rendering methods.

This can be the case on old laptops with an Intell Haswell IGP
and a NVIDIA Maxwell dedicated GPU, where the IGP does not support
RenderingDevice but the dedicated GPU does.
(In this case, Godot must be forced to run on the dedicated GPU
to allow using RenderingDevice-based rendering methods.)
2024-09-26 15:39:52 +02:00
..
project_dialog.cpp Show GPU name when RenderingDevice is unsupported in the project creation dialog 2024-09-26 15:39:52 +02:00
project_dialog.h Merge pull request #91172 from clayjohn/detect-rd 2024-08-22 00:10:15 +02:00
project_list.cpp Fix missing project date showing the unix epoch 2024-08-27 16:03:19 +04:00
project_list.h Merge pull request #90770 from kitbdev/show-version 2024-05-22 09:26:47 +02:00
project_tag.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
project_tag.h Reorganize project manager code 2024-01-16 19:57:36 +01:00
quick_settings_dialog.cpp Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
quick_settings_dialog.h Enable the display scale option in the Project manager's quick settings dialog 2024-08-02 12:58:06 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00