Reorganize project manager code

- Extract individual components to their own files.
- Improve order of declarations and definitions within those files.
- ProjectDialog is only extracted as there are upcoming
PRs touching on it.
This commit is contained in:
Yuri Sizov 2024-01-16 19:50:38 +01:00
parent 107f2961cc
commit 691450bc08
10 changed files with 3183 additions and 2830 deletions

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@ -113,6 +113,7 @@ if env.editor_build:
SConscript("icons/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
SConscript("project_manager/SCsub")
SConscript("themes/SCsub")
lib = env.add_library("editor", env.editor_sources)

File diff suppressed because it is too large Load Diff

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@ -31,315 +31,68 @@
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "core/io/config_file.h"
#include "editor/editor_about.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/scroll_container.h"
class CheckBox;
class EditorAbout;
class EditorAssetLibrary;
class EditorFileDialog;
class HFlowContainer;
class LineEdit;
class LinkButton;
class OptionButton;
class PanelContainer;
class ProjectDialog;
class ProjectList;
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME,
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS,
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH,
};
Mode mode = MODE_NEW;
bool is_folder_empty = true;
Button *browse = nullptr;
Button *install_browse = nullptr;
Button *create_dir = nullptr;
Container *name_container = nullptr;
Container *path_container = nullptr;
Container *install_path_container = nullptr;
Container *renderer_container = nullptr;
Label *renderer_info = nullptr;
HBoxContainer *default_files_container = nullptr;
Ref<ButtonGroup> renderer_button_group;
Label *msg = nullptr;
LineEdit *project_path = nullptr;
LineEdit *project_name = nullptr;
LineEdit *install_path = nullptr;
TextureRect *status_rect = nullptr;
TextureRect *install_status_rect = nullptr;
OptionButton *vcs_metadata_selection = nullptr;
EditorFileDialog *fdialog = nullptr;
EditorFileDialog *fdialog_install = nullptr;
AcceptDialog *dialog_error = nullptr;
String zip_path;
String zip_title;
String fav_dir;
String created_folder_path;
void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH);
String _test_path();
void _update_path(const String &p_path);
void _path_text_changed(const String &p_path);
void _path_selected(const String &p_path);
void _file_selected(const String &p_path);
void _install_path_selected(const String &p_path);
void _browse_path();
void _browse_install_path();
void _create_folder();
void _text_changed(const String &p_text);
void _nonempty_confirmation_ok_pressed();
void _renderer_selected();
void _remove_created_folder();
void ok_pressed() override;
void cancel_pressed() override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_zip_path(const String &p_path);
void set_zip_title(const String &p_title);
void set_mode(Mode p_mode);
void set_project_path(const String &p_path);
void ask_for_path_and_show();
void show_dialog();
ProjectDialog();
};
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
VBoxContainer *main_vbox = nullptr;
TextureButton *favorite_button = nullptr;
Button *explore_button = nullptr;
TextureRect *project_icon = nullptr;
Label *project_title = nullptr;
Label *project_path = nullptr;
TextureRect *project_unsupported_features = nullptr;
HBoxContainer *tag_container = nullptr;
bool project_is_missing = false;
bool icon_needs_reload = true;
bool is_selected = false;
bool is_hovering = false;
void _favorite_button_pressed();
void _explore_button_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_project_title(const String &p_title);
void set_project_path(const String &p_path);
void set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list);
void set_project_icon(const Ref<Texture2D> &p_icon);
void set_unsupported_features(PackedStringArray p_features);
bool should_load_project_icon() const;
void set_selected(bool p_selected);
void set_is_favorite(bool p_favorite);
void set_is_missing(bool p_missing);
void set_is_grayed(bool p_grayed);
ProjectListItemControl();
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
friend class ProjectManager;
public:
enum FilterOption {
EDIT_DATE,
NAME,
PATH,
TAGS,
};
// Can often be passed by copy
struct Item {
String project_name;
String description;
PackedStringArray tags;
String tag_sort_string;
String path;
String icon;
String main_scene;
PackedStringArray unsupported_features;
uint64_t last_edited = 0;
bool favorite = false;
bool grayed = false;
bool missing = false;
int version = 0;
ProjectListItemControl *control = nullptr;
Item() {}
Item(const String &p_name,
const String &p_description,
const PackedStringArray &p_tags,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
const PackedStringArray &p_unsupported_features,
uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_name = p_name;
description = p_description;
tags = p_tags;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
unsupported_features = p_unsupported_features;
last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
PackedStringArray sorted_tags = tags;
sorted_tags.sort();
tag_sort_string = String().join(sorted_tags);
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return path == l.path;
}
};
private:
bool project_opening_initiated = false;
String _search_term;
FilterOption _order_option = FilterOption::EDIT_DATE;
HashSet<String> _selected_project_paths;
String _last_clicked; // Project key
VBoxContainer *_scroll_children = nullptr;
int _icon_load_index = 0;
Vector<Item> _projects;
ConfigFile _config;
String _config_path;
void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _favorite_pressed(Node *p_hb);
void _show_project(const String &p_path);
void _migrate_config();
void _scan_folder_recursive(const String &p_path, List<String> *r_projects);
void _clear_project_selection();
void _toggle_project(int p_index);
void _select_project_nocheck(int p_index);
void _deselect_project_nocheck(int p_index);
void _select_project_range(int p_begin, int p_end);
void _create_project_item_control(int p_index);
void _remove_project(int p_index, bool p_update_settings);
static Item load_project_data(const String &p_property_key, bool p_favorite);
void _update_icons_async();
void _load_project_icon(int p_index);
void _global_menu_new_window(const Variant &p_tag);
void _global_menu_open_project(const Variant &p_tag);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static const char *SIGNAL_LIST_CHANGED;
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
void update_project_list();
int get_project_count() const;
void find_projects(const String &p_path);
void find_projects_multiple(const PackedStringArray &p_paths);
void sort_projects();
void add_project(const String &dir_path, bool favorite);
void set_project_version(const String &p_project_path, int version);
int refresh_project(const String &dir_path);
void ensure_project_visible(int p_index);
void select_project(int p_index);
void select_first_visible_project();
void erase_selected_projects(bool p_delete_project_contents);
Vector<Item> get_selected_projects() const;
const HashSet<String> &get_selected_project_keys() const;
int get_single_selected_index() const;
bool is_any_project_missing() const;
void erase_missing_projects();
void set_search_term(String p_search_term);
void add_search_tag(const String &p_tag);
void set_order_option(int p_option);
void update_dock_menu();
void save_config();
ProjectList();
};
class TabContainer;
class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
static ProjectManager *singleton;
// Utility data.
static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static Ref<Texture2D> _file_dialog_get_thumbnail(const String &p_path);
HashMap<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache(Ref<Theme> p_theme);
static ProjectManager *singleton;
// Main layout.
void _update_size_limits();
Panel *background_panel = nullptr;
Button *about_btn = nullptr;
LinkButton *version_btn = nullptr;
ConfirmationDialog *open_templates = nullptr;
EditorAbout *about = nullptr;
void _show_about();
void _version_button_pressed();
TabContainer *tabs = nullptr;
VBoxContainer *local_projects_vb = nullptr;
EditorAssetLibrary *asset_library = nullptr;
void _on_tab_changed(int p_tab);
void _open_asset_library();
// Quick settings.
OptionButton *language_btn = nullptr;
ConfirmationDialog *restart_required_dialog = nullptr;
void _language_selected(int p_id);
void _restart_confirm();
void _dim_window();
// Project list.
ProjectList *_project_list = nullptr;
LineEdit *search_box = nullptr;
@ -356,29 +109,17 @@ class ProjectManager : public Control {
Button *manage_tags_btn = nullptr;
Button *erase_btn = nullptr;
Button *erase_missing_btn = nullptr;
Button *about_btn = nullptr;
VBoxContainer *local_projects_vb = nullptr;
EditorAssetLibrary *asset_library = nullptr;
Ref<StyleBox> tag_stylebox;
EditorFileDialog *scan_dir = nullptr;
ConfirmationDialog *language_restart_ask = nullptr;
ConfirmationDialog *erase_ask = nullptr;
Label *erase_ask_label = nullptr;
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//CheckBox *delete_project_contents = nullptr;
ConfirmationDialog *erase_missing_ask = nullptr;
ConfirmationDialog *multi_open_ask = nullptr;
ConfirmationDialog *multi_run_ask = nullptr;
ConfirmationDialog *ask_full_convert_dialog = nullptr;
ConfirmationDialog *ask_update_settings = nullptr;
ConfirmationDialog *open_templates = nullptr;
EditorAbout *about = nullptr;
HBoxContainer *settings_hb = nullptr;
@ -386,30 +127,13 @@ class ProjectManager : public Control {
AcceptDialog *dialog_error = nullptr;
ProjectDialog *npdialog = nullptr;
Button *full_convert_button = nullptr;
OptionButton *language_btn = nullptr;
LinkButton *version_btn = nullptr;
HashSet<String> tag_set;
PackedStringArray current_project_tags;
PackedStringArray forbidden_tag_characters{ "/", "\\", "-" };
ConfirmationDialog *tag_manage_dialog = nullptr;
HFlowContainer *project_tags = nullptr;
HFlowContainer *all_tags = nullptr;
Label *tag_edit_error = nullptr;
Button *create_tag_btn = nullptr;
ConfirmationDialog *create_tag_dialog = nullptr;
LineEdit *new_tag_name = nullptr;
Label *tag_error = nullptr;
void _open_asset_library();
void _scan_projects();
void _run_project();
void _run_project_confirm();
void _open_selected_projects();
void _open_selected_projects_ask();
void _full_convert_button_pressed();
void _perform_full_project_conversion();
void _install_project(const String &p_zip_path, const String &p_title);
void _import_project();
void _new_project();
void _rename_project();
@ -417,11 +141,30 @@ class ProjectManager : public Control {
void _erase_missing_projects();
void _erase_project_confirm();
void _erase_missing_projects_confirm();
void _show_about();
void _update_project_buttons();
void _language_selected(int p_id);
void _restart_confirm();
void _confirm_update_settings();
void _on_project_created(const String &dir);
void _on_projects_updated();
void _on_order_option_changed(int p_idx);
void _on_search_term_changed(const String &p_term);
void _on_search_term_submitted(const String &p_text);
// Project tag management.
HashSet<String> tag_set;
PackedStringArray current_project_tags;
PackedStringArray forbidden_tag_characters{ "/", "\\", "-" };
ConfirmationDialog *tag_manage_dialog = nullptr;
HFlowContainer *project_tags = nullptr;
HFlowContainer *all_tags = nullptr;
Label *tag_edit_error = nullptr;
Button *create_tag_btn = nullptr;
ConfirmationDialog *create_tag_dialog = nullptr;
LineEdit *new_tag_name = nullptr;
Label *tag_error = nullptr;
void _manage_project_tags();
void _add_project_tag(const String &p_tag);
@ -430,52 +173,37 @@ class ProjectManager : public Control {
void _set_new_tag_name(const String p_name);
void _create_new_tag();
void _on_project_created(const String &dir);
void _on_projects_updated();
// Project converter/migration tool.
void _install_project(const String &p_zip_path, const String &p_title);
ConfirmationDialog *ask_full_convert_dialog = nullptr;
ConfirmationDialog *ask_update_settings = nullptr;
Button *full_convert_button = nullptr;
void _full_convert_button_pressed();
void _perform_full_project_conversion();
// Input and I/O.
void _dim_window();
virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
void _files_dropped(PackedStringArray p_files);
void _version_button_pressed();
void _on_order_option_changed(int p_idx);
void _on_tab_changed(int p_tab);
void _on_search_term_changed(const String &p_term);
void _on_search_term_submitted(const String &p_text);
static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static Ref<Texture2D> _file_dialog_get_thumbnail(const String &p_path);
protected:
void _notification(int p_what);
public:
static ProjectManager *get_singleton() { return singleton; }
// Project list.
LineEdit *get_search_box();
// Project tag management.
void add_new_tag(const String &p_tag);
ProjectManager();
~ProjectManager();
};
class ProjectTag : public HBoxContainer {
GDCLASS(ProjectTag, HBoxContainer);
String tag_string;
Button *button = nullptr;
bool display_close = false;
protected:
void _notification(int p_what);
public:
ProjectTag(const String &p_text, bool p_display_close = false);
void connect_button_to(const Callable &p_callable);
const String get_tag() const;
};
#endif // PROJECT_MANAGER_H

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@ -0,0 +1,5 @@
#!/usr/bin/env python
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")

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@ -0,0 +1,977 @@
/**************************************************************************/
/* project_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_dialog.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/zip_io.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_vcs_interface.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_icons.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType input_type) {
msg->set_text(p_msg);
Ref<Texture2D> current_path_icon = status_rect->get_texture();
Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
Ref<Texture2D> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = get_editor_theme_icon(SNAME("StatusError"));
} break;
case MESSAGE_WARNING: {
msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = get_editor_theme_icon(SNAME("StatusWarning"));
} break;
case MESSAGE_SUCCESS: {
msg->remove_theme_color_override("font_color");
msg->set_modulate(Color(1, 1, 1, 0));
new_icon = get_editor_theme_icon(SNAME("StatusSuccess"));
} break;
}
if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
status_rect->set_texture(new_icon);
} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon);
}
}
static bool is_zip_file(Ref<DirAccess> p_d, const String &p_path) {
return p_path.ends_with(".zip") && p_d->file_exists(p_path);
}
String ProjectDialog::_test_path() {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
const String base_path = project_path->get_text();
String valid_path, valid_install_path;
bool is_zip = false;
if (d->change_dir(base_path) == OK) {
valid_path = base_path;
} else if (is_zip_file(d, base_path)) {
valid_path = base_path;
is_zip = true;
} else if (d->change_dir(base_path.strip_edges()) == OK) {
valid_path = base_path.strip_edges();
} else if (is_zip_file(d, base_path.strip_edges())) {
valid_path = base_path.strip_edges();
is_zip = true;
}
if (valid_path.is_empty()) {
_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return "";
}
if (mode == MODE_IMPORT && is_zip) {
if (d->change_dir(install_path->get_text()) == OK) {
valid_install_path = install_path->get_text();
} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
valid_install_path = install_path->get_text().strip_edges();
}
if (valid_install_path.is_empty()) {
_set_message(TTR("The install path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
}
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
if (!d->file_exists("project.godot")) {
if (is_zip) {
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
_set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
if (String::utf8(fname).ends_with("project.godot")) {
break;
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
_set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
unzClose(pkg);
// check if the specified install folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
_set_message(TTR("Please choose an empty install folder."), MESSAGE_WARNING, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
} else {
_set_message(TTR("Please choose a \"project.godot\", a directory with it, or a \".zip\" file."), MESSAGE_ERROR);
install_path_container->hide();
get_ok_button()->set_disabled(true);
return "";
}
} else if (is_zip) {
_set_message(TTR("The install directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
} else {
// Check if the specified folder is empty, even though this is not an error, it is good to check here.
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
if (valid_path == OS::get_singleton()->get_environment("HOME") || valid_path == OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS) || valid_path == OS::get_singleton()->get_executable_path().get_base_dir()) {
_set_message(TTR("You cannot save a project in the selected path. Please make a new folder or choose a new path."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return "";
}
_set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING);
get_ok_button()->set_disabled(false);
return valid_path;
}
}
_set_message("");
_set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
get_ok_button()->set_disabled(false);
return valid_path;
}
void ProjectDialog::_update_path(const String &p_path) {
String sp = _test_path();
if (!sp.is_empty()) {
// If the project name is empty or default, infer the project name from the selected folder name
if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
if (lidx != -1) {
sp = sp.substr(lidx + 1, sp.length()).capitalize();
}
if (sp.is_empty() && mode == MODE_IMPORT) {
sp = TTR("Imported Project");
}
project_name->set_text(sp);
_text_changed(sp);
}
}
if (!created_folder_path.is_empty() && created_folder_path != p_path) {
_remove_created_folder();
}
}
void ProjectDialog::_path_text_changed(const String &p_path) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (mode == MODE_IMPORT && is_zip_file(d, p_path)) {
install_path->set_text(p_path.get_base_dir());
install_path_container->show();
} else if (mode == MODE_IMPORT && is_zip_file(d, p_path.strip_edges())) {
install_path->set_text(p_path.strip_edges().get_base_dir());
install_path_container->show();
} else {
install_path_container->hide();
}
_update_path(p_path.simplify_path());
}
void ProjectDialog::_file_selected(const String &p_path) {
// If not already shown.
show_dialog();
String p = p_path;
if (mode == MODE_IMPORT) {
if (p.ends_with("project.godot")) {
p = p.get_base_dir();
install_path_container->hide();
get_ok_button()->set_disabled(false);
} else if (p.ends_with(".zip")) {
install_path->set_text(p.get_base_dir());
install_path_container->show();
get_ok_button()->set_disabled(false);
} else {
_set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return;
}
}
String sp = p.simplify_path();
project_path->set_text(sp);
_update_path(sp);
if (p.ends_with(".zip")) {
callable_mp((Control *)install_path, &Control::grab_focus).call_deferred();
} else {
callable_mp((Control *)get_ok_button(), &Control::grab_focus).call_deferred();
}
}
void ProjectDialog::_path_selected(const String &p_path) {
// If not already shown.
show_dialog();
String sp = p_path.simplify_path();
project_path->set_text(sp);
_update_path(sp);
callable_mp((Control *)get_ok_button(), &Control::grab_focus).call_deferred();
}
void ProjectDialog::_install_path_selected(const String &p_path) {
String sp = p_path.simplify_path();
install_path->set_text(sp);
_update_path(sp);
callable_mp((Control *)get_ok_button(), &Control::grab_focus).call_deferred();
}
void ProjectDialog::_browse_path() {
fdialog->set_current_dir(project_path->get_text());
if (mode == MODE_IMPORT) {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_ANY);
fdialog->clear_filters();
fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
fdialog->add_filter("*.zip", TTR("ZIP File"));
} else {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
}
fdialog->popup_file_dialog();
}
void ProjectDialog::_browse_install_path() {
fdialog_install->set_current_dir(install_path->get_text());
fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
fdialog_install->popup_file_dialog();
}
void ProjectDialog::_create_folder() {
const String project_name_no_edges = project_name->get_text().strip_edges();
if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_with(".")) {
_set_message(TTR("Invalid project name."), MESSAGE_WARNING);
return;
}
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
if (!d->dir_exists(project_name_no_edges)) {
if (d->make_dir(project_name_no_edges) == OK) {
d->change_dir(project_name_no_edges);
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_update_path(dir_str);
created_folder_path = d->get_current_dir();
create_dir->set_disabled(true);
} else {
dialog_error->set_text(TTR("Couldn't create folder."));
dialog_error->popup_centered();
}
} else {
dialog_error->set_text(TTR("There is already a folder in this path with the specified name."));
dialog_error->popup_centered();
}
}
}
void ProjectDialog::_text_changed(const String &p_text) {
if (mode != MODE_NEW) {
return;
}
_test_path();
if (p_text.strip_edges().is_empty()) {
_set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
void ProjectDialog::_nonempty_confirmation_ok_pressed() {
is_folder_empty = true;
ok_pressed();
}
void ProjectDialog::_renderer_selected() {
ERR_FAIL_NULL(renderer_button_group->get_pressed_button());
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
if (renderer_type == "forward_plus") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop platforms only.") +
String::utf8("\n") + TTR("Advanced 3D graphics available.") +
String::utf8("\n") + TTR("Can scale to large complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Slower rendering of simple scenes."));
} else if (renderer_type == "mobile") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop + mobile platforms.") +
String::utf8("\n") + TTR("Less advanced 3D graphics.") +
String::utf8("\n") + TTR("Less scalable for complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Fast rendering of simple scenes."));
} else if (renderer_type == "gl_compatibility") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop, mobile + web platforms.") +
String::utf8("\n") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
String::utf8("\n") + TTR("Intended for low-end/older devices.") +
String::utf8("\n") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
String::utf8("\n") + TTR("Fastest rendering of simple scenes."));
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
}
void ProjectDialog::_remove_created_folder() {
if (!created_folder_path.is_empty()) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(created_folder_path);
create_dir->set_disabled(false);
created_folder_path = "";
}
}
void ProjectDialog::ok_pressed() {
String dir = project_path->get_text();
if (mode == MODE_RENAME) {
String dir2 = _test_path();
if (dir2.is_empty()) {
_set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
return;
}
// Load project.godot as ConfigFile to set the new name.
ConfigFile cfg;
String project_godot = dir2.path_join("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
} else {
cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
err = cfg.save(project_godot);
if (err != OK) {
_set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
}
}
hide();
emit_signal(SNAME("projects_updated"));
} else {
if (mode == MODE_IMPORT) {
if (project_path->get_text().ends_with(".zip")) {
mode = MODE_INSTALL;
ok_pressed();
return;
}
} else {
if (mode == MODE_NEW) {
// Before we create a project, check that the target folder is empty.
// If not, we need to ask the user if they're sure they want to do this.
if (!is_folder_empty) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_title(TTR("Warning: This folder is not empty"));
cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
get_parent()->add_child(cd);
cd->popup_centered();
cd->grab_focus();
return;
}
PackedStringArray project_features = ProjectSettings::get_required_features();
ProjectSettings::CustomMap initial_settings;
// Be sure to change this code if/when renderers are changed.
// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
// and "gl_compatibility" for the web override.
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
initial_settings["rendering/renderer/rendering_method"] = renderer_type;
EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
EditorSettings::get_singleton()->save();
if (renderer_type == "forward_plus") {
project_features.push_back("Forward Plus");
} else if (renderer_type == "mobile") {
project_features.push_back("Mobile");
} else if (renderer_type == "gl_compatibility") {
project_features.push_back("GL Compatibility");
// Also change the default rendering method for the mobile override.
initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
project_features.sort();
initial_settings["application/config/features"] = project_features;
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
initial_settings["application/config/icon"] = "res://icon.svg";
if (ProjectSettings::get_singleton()->save_custom(dir.path_join("project.godot"), initial_settings, Vector<String>(), false) != OK) {
_set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
// Store default project icon in SVG format.
Error err;
Ref<FileAccess> fa_icon = FileAccess::open(dir.path_join("icon.svg"), FileAccess::WRITE, &err);
fa_icon->store_string(get_default_project_icon());
if (err != OK) {
_set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
}
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
}
} else if (mode == MODE_INSTALL) {
if (project_path->get_text().ends_with(".zip")) {
dir = install_path->get_text();
zip_path = project_path->get_text();
}
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
dialog_error->popup_centered();
return;
}
// Find the zip_root
String zip_root;
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String name = String::utf8(fname);
if (name.ends_with("project.godot")) {
zip_root = name.substr(0, name.rfind("project.godot"));
break;
}
ret = unzGoToNextFile(pkg);
}
ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
String path = String::utf8(fname);
if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
String rel_path = path.substr(zip_root.length());
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(dir.path_join(rel_path));
} else {
Vector<uint8_t> uncomp_data;
uncomp_data.resize(info.uncompressed_size);
String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
unzCloseCurrentFile(pkg);
Ref<FileAccess> f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE);
if (f.is_valid()) {
f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
} else {
failed_files.push_back(rel_path);
}
}
ret = unzGoToNextFile(pkg);
}
unzClose(pkg);
if (failed_files.size()) {
String err_msg = TTR("The following files failed extraction from package:") + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
err_msg += failed_files[i] + "\n";
}
dialog_error->set_text(err_msg);
dialog_error->popup_centered();
} else if (!project_path->get_text().ends_with(".zip")) {
dialog_error->set_text(TTR("Package installed successfully!"));
dialog_error->popup_centered();
}
}
}
dir = dir.replace("\\", "/");
if (dir.ends_with("/")) {
dir = dir.substr(0, dir.length() - 1);
}
hide();
emit_signal(SNAME("project_created"), dir);
}
}
void ProjectDialog::cancel_pressed() {
_remove_created_folder();
project_path->clear();
_update_path("");
project_name->clear();
_text_changed("");
if (status_rect->get_texture() == get_editor_theme_icon(SNAME("StatusError"))) {
msg->show();
}
if (install_status_rect->get_texture() == get_editor_theme_icon(SNAME("StatusError"))) {
msg->show();
}
}
void ProjectDialog::set_zip_path(const String &p_path) {
zip_path = p_path;
}
void ProjectDialog::set_zip_title(const String &p_title) {
zip_title = p_title;
}
void ProjectDialog::set_mode(Mode p_mode) {
mode = p_mode;
}
void ProjectDialog::set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void ProjectDialog::ask_for_path_and_show() {
// Workaround: for the file selection dialog content to be rendered we need to show its parent dialog.
show_dialog();
_set_message("");
_browse_path();
}
void ProjectDialog::show_dialog() {
if (mode == MODE_RENAME) {
project_path->set_editable(false);
browse->hide();
install_browse->hide();
set_title(TTR("Rename Project"));
set_ok_button_text(TTR("Rename"));
name_container->show();
status_rect->hide();
msg->hide();
install_path_container->hide();
install_status_rect->hide();
renderer_container->hide();
default_files_container->hide();
get_ok_button()->set_disabled(false);
// Fetch current name from project.godot to prefill the text input.
ConfigFile cfg;
String project_godot = project_path->get_text().path_join("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok_button()->set_disabled(true);
} else {
String cur_name = cfg.get_value("application", "config/name", "");
project_name->set_text(cur_name);
_text_changed(cur_name);
}
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred();
create_dir->hide();
} else {
fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
if (!fav_dir.is_empty()) {
project_path->set_text(fav_dir);
fdialog->set_current_dir(fav_dir);
} else {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
project_path->set_text(d->get_current_dir());
fdialog->set_current_dir(d->get_current_dir());
}
if (project_name->get_text().is_empty()) {
String proj = TTR("New Game Project");
project_name->set_text(proj);
_text_changed(proj);
}
project_path->set_editable(true);
browse->set_disabled(false);
browse->show();
install_browse->set_disabled(false);
install_browse->show();
create_dir->show();
status_rect->show();
install_status_rect->show();
msg->show();
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
set_ok_button_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
set_ok_button_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
renderer_container->show();
default_files_container->show();
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred();
callable_mp(project_name, &LineEdit::select_all).call_deferred();
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
set_ok_button_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
}
_test_path();
}
popup_centered(Size2(500, 0) * EDSCALE);
}
void ProjectDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_WM_CLOSE_REQUEST: {
_remove_created_folder();
} break;
}
}
void ProjectDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
ProjectDialog::ProjectDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
name_container = memnew(VBoxContainer);
vb->add_child(name_container);
Label *l = memnew(Label);
l->set_text(TTR("Project Name:"));
name_container->add_child(l);
HBoxContainer *pnhb = memnew(HBoxContainer);
name_container->add_child(pnhb);
project_name = memnew(LineEdit);
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
pnhb->add_child(project_name);
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
l = memnew(Label);
l->set_text(TTR("Project Path:"));
path_container->add_child(l);
HBoxContainer *pphb = memnew(HBoxContainer);
path_container->add_child(pphb);
project_path = memnew(LineEdit);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
vb->add_child(install_path_container);
l = memnew(Label);
l->set_text(TTR("Project Installation Path:"));
install_path_container->add_child(l);
HBoxContainer *iphb = memnew(HBoxContainer);
install_path_container->add_child(iphb);
install_path = memnew(LineEdit);
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
iphb->add_child(install_path);
// status icon
status_rect = memnew(TextureRect);
status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
pphb->add_child(status_rect);
browse = memnew(Button);
browse->set_text(TTR("Browse"));
browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
pphb->add_child(browse);
// install status icon
install_status_rect = memnew(TextureRect);
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
iphb->add_child(install_status_rect);
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
iphb->add_child(install_browse);
msg = memnew(Label);
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
msg->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
vb->add_child(msg);
// Renderer selection.
renderer_container = memnew(VBoxContainer);
vb->add_child(renderer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
renderer_container->add_child(l);
HBoxContainer *rshc = memnew(HBoxContainer);
renderer_container->add_child(rshc);
renderer_button_group.instantiate();
// Left hand side, used for checkboxes to select renderer.
Container *rvb = memnew(VBoxContainer);
rshc->add_child(rvb);
String default_renderer_type = "forward_plus";
if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
}
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Forward+"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "forward_plus") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Mobile"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "mobile");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "mobile") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Compatibility"));
#if !defined(GLES3_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
#if defined(GLES3_ENABLED)
if (default_renderer_type == "gl_compatibility") {
rs_button->set_pressed(true);
}
#endif
rshc->add_child(memnew(VSeparator));
// Right hand side, used for text explaining each choice.
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshc->add_child(rvb);
renderer_info = memnew(Label);
renderer_info->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(renderer_info);
_renderer_selected();
l = memnew(Label);
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
renderer_container->add_child(l);
default_files_container = memnew(HBoxContainer);
vb->add_child(default_files_container);
l = memnew(Label);
l->set_text(TTR("Version Control Metadata:"));
default_files_container->add_child(l);
vcs_metadata_selection = memnew(OptionButton);
vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
vcs_metadata_selection->add_item(TTR("None"), (int)EditorVCSInterface::VCSMetadata::NONE);
vcs_metadata_selection->add_item(TTR("Git"), (int)EditorVCSInterface::VCSMetadata::GIT);
vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT);
default_files_container->add_child(vcs_metadata_selection);
Control *spacer = memnew(Control);
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
default_files_container->add_child(spacer);
fdialog = memnew(EditorFileDialog);
fdialog->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(EditorFileDialog);
fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_update_path));
fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
set_hide_on_ok(false);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
}

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/**************************************************************************/
/* project_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_DIALOG_H
#define PROJECT_DIALOG_H
#include "scene/gui/dialogs.h"
class Button;
class EditorFileDialog;
class LineEdit;
class OptionButton;
class TextureRect;
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME,
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS,
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH,
};
Mode mode = MODE_NEW;
bool is_folder_empty = true;
Button *browse = nullptr;
Button *install_browse = nullptr;
Button *create_dir = nullptr;
VBoxContainer *name_container = nullptr;
VBoxContainer *path_container = nullptr;
VBoxContainer *install_path_container = nullptr;
VBoxContainer *renderer_container = nullptr;
Label *renderer_info = nullptr;
HBoxContainer *default_files_container = nullptr;
Ref<ButtonGroup> renderer_button_group;
Label *msg = nullptr;
LineEdit *project_path = nullptr;
LineEdit *project_name = nullptr;
LineEdit *install_path = nullptr;
TextureRect *status_rect = nullptr;
TextureRect *install_status_rect = nullptr;
OptionButton *vcs_metadata_selection = nullptr;
EditorFileDialog *fdialog = nullptr;
EditorFileDialog *fdialog_install = nullptr;
AcceptDialog *dialog_error = nullptr;
String zip_path;
String zip_title;
String fav_dir;
String created_folder_path;
void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH);
String _test_path();
void _update_path(const String &p_path);
void _path_text_changed(const String &p_path);
void _path_selected(const String &p_path);
void _file_selected(const String &p_path);
void _install_path_selected(const String &p_path);
void _browse_path();
void _browse_install_path();
void _create_folder();
void _text_changed(const String &p_text);
void _nonempty_confirmation_ok_pressed();
void _renderer_selected();
void _remove_created_folder();
void ok_pressed() override;
void cancel_pressed() override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_zip_path(const String &p_path);
void set_zip_title(const String &p_title);
void set_mode(Mode p_mode);
void set_project_path(const String &p_path);
void ask_for_path_and_show();
void show_dialog();
ProjectDialog();
};
#endif // PROJECT_DIALOG_H

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/**************************************************************************/
/* project_list.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_LIST_H
#define PROJECT_LIST_H
#include "core/io/config_file.h"
#include "scene/gui/box_container.h"
#include "scene/gui/scroll_container.h"
class Button;
class Label;
class ProjectList;
class TextureButton;
class TextureRect;
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
VBoxContainer *main_vbox = nullptr;
TextureButton *favorite_button = nullptr;
Button *explore_button = nullptr;
TextureRect *project_icon = nullptr;
Label *project_title = nullptr;
Label *project_path = nullptr;
TextureRect *project_unsupported_features = nullptr;
HBoxContainer *tag_container = nullptr;
bool project_is_missing = false;
bool icon_needs_reload = true;
bool is_selected = false;
bool is_hovering = false;
void _favorite_button_pressed();
void _explore_button_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_project_title(const String &p_title);
void set_project_path(const String &p_path);
void set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list);
void set_project_icon(const Ref<Texture2D> &p_icon);
void set_unsupported_features(PackedStringArray p_features);
bool should_load_project_icon() const;
void set_selected(bool p_selected);
void set_is_favorite(bool p_favorite);
void set_is_missing(bool p_missing);
void set_is_grayed(bool p_grayed);
ProjectListItemControl();
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
friend class ProjectManager;
public:
enum FilterOption {
EDIT_DATE,
NAME,
PATH,
TAGS,
};
// Can often be passed by copy.
struct Item {
String project_name;
String description;
PackedStringArray tags;
String tag_sort_string;
String path;
String icon;
String main_scene;
PackedStringArray unsupported_features;
uint64_t last_edited = 0;
bool favorite = false;
bool grayed = false;
bool missing = false;
int version = 0;
ProjectListItemControl *control = nullptr;
Item() {}
Item(const String &p_name,
const String &p_description,
const PackedStringArray &p_tags,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
const PackedStringArray &p_unsupported_features,
uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_name = p_name;
description = p_description;
tags = p_tags;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
unsupported_features = p_unsupported_features;
last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
PackedStringArray sorted_tags = tags;
sorted_tags.sort();
tag_sort_string = String().join(sorted_tags);
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return path == l.path;
}
};
private:
String _config_path;
ConfigFile _config;
Vector<Item> _projects;
int _icon_load_index = 0;
bool project_opening_initiated = false;
String _search_term;
FilterOption _order_option = FilterOption::EDIT_DATE;
HashSet<String> _selected_project_paths;
String _last_clicked; // Project key
VBoxContainer *project_list_vbox = nullptr;
// Initialization & loading.
void _migrate_config();
static Item load_project_data(const String &p_property_key, bool p_favorite);
void _update_icons_async();
void _load_project_icon(int p_index);
// Project list updates.
void _scan_folder_recursive(const String &p_path, List<String> *r_projects);
// Project list items.
void _create_project_item_control(int p_index);
void _toggle_project(int p_index);
void _remove_project(int p_index, bool p_update_settings);
void _list_item_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _on_favorite_pressed(Node *p_hb);
void _on_explore_pressed(const String &p_path);
// Project list selection.
void _clear_project_selection();
void _select_project_nocheck(int p_index);
void _deselect_project_nocheck(int p_index);
void _select_project_range(int p_begin, int p_end);
// Global menu integration.
void _global_menu_new_window(const Variant &p_tag);
void _global_menu_open_project(const Variant &p_tag);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static const char *SIGNAL_LIST_CHANGED;
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
static bool project_feature_looks_like_version(const String &p_feature);
// Initialization & loading.
void save_config();
// Project list updates.
void update_project_list();
void sort_projects();
int get_project_count() const;
void find_projects(const String &p_path);
void find_projects_multiple(const PackedStringArray &p_paths);
// Project list items.
void add_project(const String &dir_path, bool favorite);
void set_project_version(const String &p_project_path, int version);
int refresh_project(const String &dir_path);
void ensure_project_visible(int p_index);
// Project list selection.
void select_project(int p_index);
void select_first_visible_project();
Vector<Item> get_selected_projects() const;
const HashSet<String> &get_selected_project_keys() const;
int get_single_selected_index() const;
void erase_selected_projects(bool p_delete_project_contents);
// Missing projects.
bool is_any_project_missing() const;
void erase_missing_projects();
// Project list sorting and filtering.
void set_search_term(String p_search_term);
void add_search_tag(const String &p_tag);
void set_order_option(int p_option);
// Global menu integration.
void update_dock_menu();
ProjectList();
};
#endif // PROJECT_LIST_H

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/**************************************************************************/
/* project_tag.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_tag.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/color_rect.h"
void ProjectTag::_notification(int p_what) {
if (display_close && p_what == NOTIFICATION_THEME_CHANGED) {
button->set_icon(get_theme_icon(SNAME("close"), SNAME("TabBar")));
}
}
void ProjectTag::connect_button_to(const Callable &p_callable) {
button->connect(SNAME("pressed"), p_callable, CONNECT_DEFERRED);
}
const String ProjectTag::get_tag() const {
return tag_string;
}
ProjectTag::ProjectTag(const String &p_text, bool p_display_close) {
add_theme_constant_override(SNAME("separation"), 0);
set_v_size_flags(SIZE_SHRINK_CENTER);
tag_string = p_text;
display_close = p_display_close;
Color tag_color = Color(1, 0, 0);
tag_color.set_ok_hsl_s(0.8);
tag_color.set_ok_hsl_h(float(p_text.hash() * 10001 % UINT32_MAX) / float(UINT32_MAX));
set_self_modulate(tag_color);
ColorRect *cr = memnew(ColorRect);
add_child(cr);
cr->set_custom_minimum_size(Vector2(4, 0) * EDSCALE);
cr->set_color(tag_color);
button = memnew(Button);
add_child(button);
button->set_auto_translate(false);
button->set_text(p_text.capitalize());
button->set_focus_mode(FOCUS_NONE);
button->set_icon_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
button->set_theme_type_variation(SNAME("ProjectTag"));
}

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/**************************************************************************/
/* project_tag.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_TAG_H
#define PROJECT_TAG_H
#include "scene/gui/box_container.h"
class Button;
class ProjectTag : public HBoxContainer {
GDCLASS(ProjectTag, HBoxContainer);
String tag_string;
bool display_close = false;
Button *button = nullptr;
protected:
void _notification(int p_what);
public:
void connect_button_to(const Callable &p_callable);
const String get_tag() const;
ProjectTag(const String &p_text, bool p_display_close = false);
};
#endif // PROJECT_TAG_H