godot/scene
A Thousand Ships ccca41a086
Remove direct render include in ExternalTexture
This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
2024-09-21 17:44:28 +02:00
..
2d Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
3d Fix AudioStreamPlayer3D still processing when out of range 2024-09-19 22:16:59 -07:00
animation Update AnimationTree parameter list when updating AnimationNodeTransition input names 2024-09-20 16:21:03 +08:00
audio Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active 2024-08-30 17:16:46 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #97269 from timothyqiu/underline-unicode-identifier 2024-09-21 11:51:02 +02:00
main [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
resources Remove direct render include in ExternalTexture 2024-09-21 17:44:28 +02:00
theme Merge pull request #72680 from Koyper/split_container_improvements 2024-09-17 21:01:45 +02:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
SCsub