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On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code: ``` runOnRenderThread { GodotLib.ondestroy() forceQuit() } ``` The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed. To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue. |
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.. | ||
api | ||
doc_classes | ||
export | ||
java | ||
plugin | ||
android_input_handler.cpp | ||
android_input_handler.h | ||
android_keys_utils.cpp | ||
android_keys_utils.h | ||
audio_driver_opensl.cpp | ||
audio_driver_opensl.h | ||
detect.py | ||
dir_access_jandroid.cpp | ||
dir_access_jandroid.h | ||
display_server_android.cpp | ||
display_server_android.h | ||
file_access_android.cpp | ||
file_access_android.h | ||
file_access_filesystem_jandroid.cpp | ||
file_access_filesystem_jandroid.h | ||
java_class_wrapper.cpp | ||
java_godot_io_wrapper.cpp | ||
java_godot_io_wrapper.h | ||
java_godot_lib_jni.cpp | ||
java_godot_lib_jni.h | ||
java_godot_view_wrapper.cpp | ||
java_godot_view_wrapper.h | ||
java_godot_wrapper.cpp | ||
java_godot_wrapper.h | ||
jni_utils.cpp | ||
jni_utils.h | ||
net_socket_android.cpp | ||
net_socket_android.h | ||
os_android.cpp | ||
os_android.h | ||
platform_config.h | ||
platform_gl.h | ||
README.md | ||
rendering_context_driver_vulkan_android.cpp | ||
rendering_context_driver_vulkan_android.h | ||
SCsub | ||
string_android.h | ||
thread_jandroid.cpp | ||
thread_jandroid.h | ||
tts_android.cpp | ||
tts_android.h |
Android platform port
This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.
Documentation
- Compiling for Android
- Instructions on building this platform port from source.
- Exporting for Android
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the Android logo usage guidelines:
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.