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Implement amplitude
to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
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41
core/input/input.compat.inc
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41
core/input/input.compat.inc
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@ -0,0 +1,41 @@
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/**************************************************************************/
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/* input.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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void Input::_vibrate_handheld_bind_compat_91143(int p_duration_ms) {
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vibrate_handheld(p_duration_ms, -1.0);
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}
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void Input::_bind_compatibility_methods() {
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ClassDB::bind_compatibility_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::_vibrate_handheld_bind_compat_91143, DEFVAL(500));
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}
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#endif // DISABLE_DEPRECATED
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@ -29,6 +29,7 @@
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/**************************************************************************/
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#include "input.h"
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#include "input.compat.inc"
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#include "core/config/project_settings.h"
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#include "core/input/default_controller_mappings.h"
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@ -120,7 +121,7 @@ void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
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ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
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ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
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ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms", "amplitude"), &Input::vibrate_handheld, DEFVAL(500), DEFVAL(-1.0));
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ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
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ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
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ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
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@ -803,8 +804,8 @@ void Input::stop_joy_vibration(int p_device) {
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joy_vibration[p_device] = vibration;
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}
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void Input::vibrate_handheld(int p_duration_ms) {
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OS::get_singleton()->vibrate_handheld(p_duration_ms);
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void Input::vibrate_handheld(int p_duration_ms, float p_amplitude) {
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OS::get_singleton()->vibrate_handheld(p_duration_ms, p_amplitude);
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}
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void Input::set_gravity(const Vector3 &p_gravity) {
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@ -264,6 +264,11 @@ private:
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EventDispatchFunc event_dispatch_function = nullptr;
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#ifndef DISABLE_DEPRECATED
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void _vibrate_handheld_bind_compat_91143(int p_duration_ms = 500);
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static void _bind_compatibility_methods();
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#endif // DISABLE_DEPRECATED
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protected:
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static void _bind_methods();
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@ -323,7 +328,7 @@ public:
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void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
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void stop_joy_vibration(int p_device);
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void vibrate_handheld(int p_duration_ms = 500);
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void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0);
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void set_mouse_position(const Point2 &p_posf);
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@ -185,7 +185,7 @@ public:
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virtual int get_process_id() const;
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virtual bool is_process_running(const ProcessID &p_pid) const = 0;
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virtual int get_process_exit_code(const ProcessID &p_pid) const = 0;
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virtual void vibrate_handheld(int p_duration_ms = 500) {}
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virtual void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0) {}
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virtual Error shell_open(const String &p_uri);
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virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder = true);
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@ -397,11 +397,14 @@
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<method name="vibrate_handheld">
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<return type="void" />
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<param index="0" name="duration_ms" type="int" default="500" />
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<param index="1" name="amplitude" type="float" default="-1.0" />
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<description>
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[b]Note:[/b] While [code skip-lint]amplitude[/code] expects a value between 0 and 1, -1 does the default amplitude for the device.
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Vibrate the handheld device for the specified duration in milliseconds.
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[b]Note:[/b] This method is implemented on Android, iOS, and Web. It has no effect on other platforms.
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[b]Note:[/b] For Android, [method vibrate_handheld] requires enabling the [code]VIBRATE[/code] permission in the export preset. Otherwise, [method vibrate_handheld] will have no effect.
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[b]Note:[/b] For iOS, specifying the duration is only supported in iOS 13 and later.
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[b]Note:[/b] For Web, the amplitude cannot be changed.
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[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not support [method vibrate_handheld].
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</description>
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</method>
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@ -337,3 +337,10 @@ GH-91098
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Validate extension JSON: Error: Field 'classes/RichTextLabel/methods/remove_paragraph/arguments': size changed value in new API, from 1 to 2.
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Added optional argument. Compatibility method registered.
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GH-91143
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--------
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Validate extension JSON: Error: Field 'classes/Input/methods/vibrate_handheld/arguments': size changed value in new API, from 1 to 2.
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Added optional argument. Compatibility method registered.
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@ -894,16 +894,25 @@ class Godot(private val context: Context) : SensorEventListener {
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*/
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@SuppressLint("MissingPermission")
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@Keep
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private fun vibrate(durationMs: Int) {
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private fun vibrate(durationMs: Int, amplitude: Int) {
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if (durationMs > 0 && requestPermission("VIBRATE")) {
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val vibratorService = getActivity()?.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator? ?: return
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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vibratorService.vibrate(
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VibrationEffect.createOneShot(
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durationMs.toLong(),
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VibrationEffect.DEFAULT_AMPLITUDE
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if (amplitude <= -1) {
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vibratorService.vibrate(
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VibrationEffect.createOneShot(
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durationMs.toLong(),
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VibrationEffect.DEFAULT_AMPLITUDE
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)
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)
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)
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} else {
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vibratorService.vibrate(
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VibrationEffect.createOneShot(
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durationMs.toLong(),
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amplitude
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)
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)
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}
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} else {
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// deprecated in API 26
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vibratorService.vibrate(durationMs.toLong())
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@ -72,7 +72,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
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_get_granted_permissions = p_env->GetMethodID(godot_class, "getGrantedPermissions", "()[Ljava/lang/String;");
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_get_ca_certificates = p_env->GetMethodID(godot_class, "getCACertificates", "()Ljava/lang/String;");
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_init_input_devices = p_env->GetMethodID(godot_class, "initInputDevices", "()V");
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_vibrate = p_env->GetMethodID(godot_class, "vibrate", "(I)V");
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_vibrate = p_env->GetMethodID(godot_class, "vibrate", "(II)V");
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_get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
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_on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V");
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_on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
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@ -331,11 +331,18 @@ void GodotJavaWrapper::init_input_devices() {
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}
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}
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void GodotJavaWrapper::vibrate(int p_duration_ms) {
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void GodotJavaWrapper::vibrate(int p_duration_ms, float p_amplitude) {
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if (_vibrate) {
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JNIEnv *env = get_jni_env();
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ERR_FAIL_NULL(env);
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env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms);
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int j_amplitude = -1.0;
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if (p_amplitude != -1.0) {
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j_amplitude = CLAMP(int(p_amplitude * 255), 1, 255);
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}
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env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms, j_amplitude);
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}
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}
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Vector<String> get_granted_permissions() const;
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String get_ca_certificates() const;
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void init_input_devices();
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void vibrate(int p_duration_ms);
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void vibrate(int p_duration_ms, float p_amplitude = -1.0);
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String get_input_fallback_mapping();
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int create_new_godot_instance(const List<String> &args);
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void begin_benchmark_measure(const String &p_context, const String &p_label);
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#endif
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}
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void OS_Android::vibrate_handheld(int p_duration_ms) {
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godot_java->vibrate(p_duration_ms);
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void OS_Android::vibrate_handheld(int p_duration_ms, float p_amplitude) {
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godot_java->vibrate(p_duration_ms, p_amplitude);
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}
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String OS_Android::get_config_path() const {
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@ -153,7 +153,7 @@ public:
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virtual Error move_to_trash(const String &p_path) override;
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void vibrate_handheld(int p_duration_ms) override;
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void vibrate_handheld(int p_duration_ms, float p_amplitude = -1.0) override;
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virtual String get_config_path() const override;
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static void alert(const char *p_alert, const char *p_title);
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bool supports_haptic_engine();
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void vibrate_haptic_engine(float p_duration_seconds);
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void vibrate_haptic_engine(float p_duration_seconds, float p_amplitude);
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String get_model() const;
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String get_rate_url(int p_app_id) const;
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return haptic_engine;
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}
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void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
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void iOS::vibrate_haptic_engine(float p_duration_seconds, float p_amplitude) API_AVAILABLE(ios(13)) {
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if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
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if (supports_haptic_engine()) {
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CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
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if (cur_haptic_engine) {
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NSDictionary *hapticDict = @{
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CHHapticPatternKeyPattern : @[
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@{CHHapticPatternKeyEvent : @{
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CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
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CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
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CHHapticPatternKeyEventDuration : @(p_duration_seconds)
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},
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},
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],
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};
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NSDictionary *hapticDict;
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if (p_amplitude < 0) {
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hapticDict = @{
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CHHapticPatternKeyPattern : @[
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@{CHHapticPatternKeyEvent : @{
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CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
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CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
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CHHapticPatternKeyEventDuration : @(p_duration_seconds),
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},
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},
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],
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};
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} else {
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hapticDict = @{
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CHHapticPatternKeyPattern : @[
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@{CHHapticPatternKeyEvent : @{
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CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
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CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
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CHHapticPatternKeyEventDuration : @(p_duration_seconds),
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CHHapticPatternKeyEventParameters : @[
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@{
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CHHapticPatternKeyParameterID : @("HapticIntensity"),
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CHHapticPatternKeyParameterValue : @(p_amplitude)
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},
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],
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},
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},
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],
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};
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}
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NSError *error;
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CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
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virtual String get_unique_id() const override;
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virtual String get_processor_name() const override;
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virtual void vibrate_handheld(int p_duration_ms = 500) override;
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virtual void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0) override;
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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return ret;
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}
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void OS_IOS::vibrate_handheld(int p_duration_ms) {
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void OS_IOS::vibrate_handheld(int p_duration_ms, float p_amplitude) {
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if (ios->supports_haptic_engine()) {
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ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f);
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if (p_amplitude > 0.0) {
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p_amplitude = CLAMP(p_amplitude, 0.0, 1.0);
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}
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ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f, p_amplitude);
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} else {
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// iOS <13 does not support duration for vibration
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AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
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@ -174,7 +174,7 @@ void OS_Web::add_frame_delay(bool p_can_draw) {
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#endif
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}
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void OS_Web::vibrate_handheld(int p_duration_ms) {
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void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
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godot_js_input_vibrate_handheld(p_duration_ms);
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}
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// Implemented in web_main.cpp loop callback instead.
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void add_frame_delay(bool p_can_draw) override;
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void vibrate_handheld(int p_duration_ms) override;
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void vibrate_handheld(int p_duration_ms, float p_amplitude) override;
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String get_cache_path() const override;
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String get_config_path() const override;
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