godot/editor/debugger
2022-11-14 19:35:19 +01:00
..
debug_adapter Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_debugger_inspector.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
editor_debugger_inspector.h Remove read-only status from EditorDebuggerRemoteObject 2022-09-08 14:34:31 +01:00
editor_debugger_node.cpp [Editor] Better expose EditorDebuggerPlugin. 2022-11-14 14:55:22 +01:00
editor_debugger_node.h [Editor] Better expose EditorDebuggerPlugin. 2022-11-14 14:55:22 +01:00
editor_debugger_server.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_debugger_server.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_tree.cpp Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_debugger_tree.h Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_performance_profiler.cpp Use a bold font for section titles in the editor performance monitor 2022-11-11 19:34:13 +01:00
editor_performance_profiler.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor_profiler.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_profiler.h Fix profiler being disabled at wrong times 2022-09-13 10:21:11 +01:00
editor_visual_profiler.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_visual_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
script_editor_debugger.cpp [MP] Move engine and editor profilers to a plugin. 2022-11-14 15:09:00 +01:00
script_editor_debugger.h [MP] Move engine and editor profilers to a plugin. 2022-11-14 15:09:00 +01:00
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00