godot/thirdparty/enet
Fabio Alessandrelli 119c2a4f70 Custom godot sockets for ENet now support DTLS.
Non-DTLS implementation uses plain NetSocket for performance as before.
2020-02-17 12:03:47 +01:00
..
enet Custom godot sockets for ENet now support DTLS. 2020-02-17 12:03:47 +01:00
patches enet: Resync with upstream we forked at, add patch 2020-01-05 19:15:23 +01:00
callbacks.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
compress.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
godot.cpp Custom godot sockets for ENet now support DTLS. 2020-02-17 12:03:47 +01:00
host.c Convert ENetAddress host to 16 bytes to accomote IPv6 2017-03-08 21:16:26 +01:00
LICENSE enet: Sync with upstream 1.3.14 2020-01-05 19:19:56 +01:00
list.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
packet.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
peer.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
protocol.c enet: Sync with upstream 1.3.14 2020-01-05 19:19:56 +01:00