Commit Graph

21 Commits

Author SHA1 Message Date
Fabio Alessandrelli
119c2a4f70 Custom godot sockets for ENet now support DTLS.
Non-DTLS implementation uses plain NetSocket for performance as before.
2020-02-17 12:03:47 +01:00
Rémi Verschelde
c35f461445 enet: Sync with upstream 1.3.14
We still have local modifications necessary for IPv6 support
and using Godot sockets.
2020-01-05 19:19:56 +01:00
Rémi Verschelde
571c713a5e enet: Resync with upstream we forked at, add patch
Before rebasing on the newly released enet 1.3.14, let's resync with the actual
commit we initially imported, which seems to be:
f46fee0acc
2020-01-05 19:15:23 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Tarik02
63d1a80656 Removed a call to set_blocking_enabled from function enet_socket_create since it is already called from https://github.com/godotengine/godot/blob/master/thirdparty/enet/host.c#L63 2019-04-26 22:27:50 +03:00
Tarik02
bb3089895c Implement function enet_socket_set_option using ENetSocket class's methods.
Implemented options:
 - ENET_SOCKOPT_NONBLOCK
 - ENET_SOCKOPT_BROADCAST
 - ENET_SOCKOPT_REUSEADDR
 - ENET_SOCKOPT_NODELAY
Not implemented options:
 - ENET_SOCKOPT_RCVBUF
 - ENET_SOCKOPT_SNDBUF
 - ENET_SOCKOPT_RCVTIMEO
 - ENET_SOCKOPT_SNDTIMEO
2019-04-26 22:23:52 +03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Fabio Alessandrelli
c5a4d638c6 Use NetSocket directly for ENet.
Avoid PacketPeerUDP buffering.
2018-11-02 20:17:54 +01:00
Fabio Alessandrelli
1b99806b47 Unify PacketPeerUDP using NetSocket 2018-09-12 15:56:16 +02:00
Fabio Alessandrelli
7de28be764 ENet wrapper properly detect disconnect on poll
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket
is in error state.
2018-09-12 12:50:53 +02:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Marcelo Fernandez
2baf54526b Fix BSD compile issues 2017-10-17 16:50:41 +00:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Fabio Alessandrelli
0450e6539e ENet code cleanup and changes from review. 2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
ed075c4c80 Cleanup unused ENet files and updated thirdparty README 2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
5f681d0b0f Allow non blocking UDP put_packet in C++.
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
5bdbc0f762 Convert ENetAddress host to 16 bytes to accomote IPv6 2017-03-08 21:16:26 +01:00
Fabio Alessandrelli
4cc1b04586 Add godot socket implementation 2017-03-08 21:16:20 +01:00
George Marques
b113c7b7a3
Rename WINRT_ENABLED to UWP_ENABLED 2016-11-03 14:51:08 -02:00
Rémi Verschelde
c31ad71f10 enet: Split enet thirdparty files and allow unbundling
Building against shared libraries only implemented for Linux X11 so far.
TODO: Document Godot's modifications of upstream enet.
2016-10-15 11:50:39 +02:00