godot/servers/physics_2d
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
area_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_pair_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_2d_sw.cpp Implemented physics material 2018-05-11 03:23:09 +02:00
body_2d_sw.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
body_pair_2d_sw.cpp Implemented physics material 2018-05-11 03:23:09 +02:00
body_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_hash_grid.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_hash_grid.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_2d_sw.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
collision_object_2d_sw.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
collision_solver_2d_sat.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_solver_2d_sat.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_solver_2d_sw.cpp -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
collision_solver_2d_sw.h -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
constraint_2d_sw.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d_sw.cpp Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
joints_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server_sw.cpp Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 2018-07-24 05:00:56 -04:00
physics_2d_server_sw.h Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 2018-07-24 05:00:56 -04:00
physics_2d_server_wrap_mt.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server_wrap_mt.h Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 2018-07-24 05:00:56 -04:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_2d_sw.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
shape_2d_sw.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
space_2d_sw.cpp -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
space_2d_sw.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
step_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
step_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00