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Bring back Vector2.cross()
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900384a622
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@ -98,11 +98,6 @@ real_t Vector2::cross(const Vector2 &p_other) const {
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return x * p_other.y - y * p_other.x;
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}
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Vector2 Vector2::cross(real_t p_other) const {
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return Vector2(p_other * y, -p_other * x);
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}
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Vector2 Vector2::floor() const {
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return Vector2(Math::floor(x), Math::floor(y));
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@ -104,7 +104,6 @@ struct Vector2 {
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real_t dot(const Vector2 &p_other) const;
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real_t cross(const Vector2 &p_other) const;
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Vector2 cross(real_t p_other) const;
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Vector2 project(const Vector2 &p_vec) const;
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Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
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@ -347,7 +347,7 @@ struct _VariantCall {
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VCALL_LOCALMEM1R(Vector2, bounce);
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VCALL_LOCALMEM1R(Vector2, reflect);
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VCALL_LOCALMEM0R(Vector2, angle);
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//VCALL_LOCALMEM1R(Vector2,cross);
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VCALL_LOCALMEM1R(Vector2, cross);
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VCALL_LOCALMEM0R(Vector2, abs);
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VCALL_LOCALMEM1R(Vector2, clamped);
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@ -1517,7 +1517,7 @@ void register_variant_methods() {
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray());
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//ADDFUNC1R(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, cross, VECTOR2, "with", varray());
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ADDFUNC0R(VECTOR2, VECTOR2, Vector2, abs, varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
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@ -81,6 +81,15 @@
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Returns the vector with a maximum length.
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</description>
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</method>
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<method name="cross">
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<return type="float">
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</return>
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<argument index="0" name="b" type="Vector2">
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</argument>
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<description>
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Returns the 2-dimensional analog of the cross product with [code]b[/code].
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</description>
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</method>
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<method name="cubic_interpolate">
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<return type="Vector2">
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</return>
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@ -146,14 +146,19 @@ bool PinJoint2DSW::setup(real_t p_step) {
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return true;
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}
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inline Vector2 custom_cross(const Vector2 &p_vec, real_t p_other) {
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return Vector2(p_other * p_vec.y, -p_other * p_vec.x);
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}
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void PinJoint2DSW::solve(real_t p_step) {
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// compute relative velocity
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Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity());
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Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity());
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Vector2 rel_vel;
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if (B)
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rel_vel = B->get_linear_velocity() - rB.cross(B->get_angular_velocity()) - vA;
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rel_vel = B->get_linear_velocity() - custom_cross(rB, B->get_angular_velocity()) - vA;
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else
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rel_vel = -vA;
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