godot/core/input
Rémi Verschelde 59737bf3f0
Merge pull request #94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
..
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
input_event.h Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
input_map.cpp Add Home/End to text caret movements on macOS 2024-07-08 16:08:27 +02:00
input_map.h Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
input.compat.inc Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
input.cpp Merge pull request #94413 from rburing/fix_action_press_tick 2024-07-17 11:44:31 +02:00
input.h Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00