godot/servers/rendering/dummy/storage
David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
..
light_storage.cpp Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00
light_storage.h Add shadow_caster_mask to Light3D. 2024-08-12 00:17:11 +01:00
material_storage.cpp Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
material_storage.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
mesh_storage.cpp Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
mesh_storage.h Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
texture_storage.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00