godot/drivers/vulkan
Dario 4ad424234f Improve synchronization of rendering commands after changes from transfer queues.
Fix an error where barriers are expected to be inserted for the swap chain textures.
Add the relevant synchronization stages and accesses to resources between frames.
Fix an error where debug labels weren't finished correctly between frames.
Breadcrumbs are now behind an optional macro as they currently lead to synchronization errors which are harmless.
2024-10-21 11:27:56 -03:00
..
godot_vulkan.h Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver_vulkan.h Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_device_driver_vulkan.cpp Improve synchronization of rendering commands after changes from transfer queues. 2024-10-21 11:27:56 -03:00
rendering_device_driver_vulkan.h Improve synchronization of rendering commands after changes from transfer queues. 2024-10-21 11:27:56 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00