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150590a7e8
Move D3D12 fence `SetEventOnCompletion` call to `fence_wait` to avoid stalling on some platforms |
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.. | ||
d3d12_godot_nir_bridge.h | ||
d3d12ma.cpp | ||
dxil_hash.cpp | ||
dxil_hash.h | ||
rendering_context_driver_d3d12.cpp | ||
rendering_context_driver_d3d12.h | ||
rendering_device_driver_d3d12.cpp | ||
rendering_device_driver_d3d12.h | ||
SCsub |