Rémi Verschelde
d5d014eb30
Merge pull request #97227 from D0V4HKIIN/master
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Add unit tests for PhysicsMaterial
2024-10-04 11:21:29 +02:00
jonas
b2e38f3c4b
Add unit tests for PhysicsMaterial
2024-10-04 10:09:03 +02:00
Pablo Andres Fuente
0b258e69f3
Add unit tests for String::parse_url()
2024-10-01 17:09:22 -03:00
Rémi Verschelde
9c716408ef
Merge pull request #97512 from matthewestopinal/mestopinal-sky-tests
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Add Unit Test cases for `Sky`
2024-10-01 17:31:07 +02:00
Rémi Verschelde
a7d0464e9e
Merge pull request #95931 from pafuent/adding_packet_peer_tests
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Add unit tests for `PacketPeer`
2024-10-01 17:30:36 +02:00
Rémi Verschelde
d71d95448c
Merge pull request #95784 from pafuent/adding_stream_peer_buffer_tests
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Add unit tests for `StreamPeer` and `StreamPeerBuffer`
2024-10-01 17:30:33 +02:00
Pablo Andres Fuente
ff10dee946
Add unit tests for StreamPeer and StreamPeerBuffer
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Partially fixes #43440
2024-10-01 12:25:11 -03:00
Pablo Andres Fuente
0a41a715da
Add unit tests for PacketPeer
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Partially fixes #43440
2024-10-01 12:19:41 -03:00
MATTHEW ESTOPINAL
136e4d5636
Add Unit Test cases for Sky
2024-10-01 15:54:53 +02:00
Haoyu Qiu
6516ca6b11
Parse fragment from URL
2024-09-27 19:42:30 +08:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
4254946de9
Merge pull request #97323 from timothyqiu/drop-unicode-identifier
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Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 16:14:08 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Haoyu Qiu
a751c05b15
Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 00:05:16 +08:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
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If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Rémi Verschelde
6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
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Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +02:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
f7daa0fb2f
Merge pull request #96856 from RandomShaper/selfdestruct_correctness
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Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00
Pedro J. Estébanez
bb77520599
Object: Add tests about the safety of tail destruction
2024-09-16 09:58:47 +02:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
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Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Haoyu Qiu
504e0656bb
Add TextEdit option to prevent copying without a selection
2024-09-14 09:39:36 +08:00
Slashscreen
89491f4403
Add callable support for find
and rfind
Array
methods
2024-09-13 00:01:53 -07:00
Rémi Verschelde
d1caac5e75
Merge pull request #93856 from timothyqiu/expression-period
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Fix parsing of `4.` in Expression
2024-09-11 12:34:39 +02:00
Yaohua Xiong
51b8b74d4b
Do not defer PathFollow3D transform updates
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Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
Rémi Verschelde
df387b20d0
Merge pull request #95650 from LeonStansfield/parallax_2d_tests
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Add unit tests for `Parallax2D`
2024-09-06 22:38:25 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
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Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Leon Stansfield
3d13d90185
Add unit tests for Parallax2D
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- Added test cases for setting and getting key properties of Parallax2D, including:
- Scroll scale
- Repeat size and times
- Autoscroll
- Scroll and screen offset
- Limit begin and end
- Follow viewport and ignore camera scroll flags
2024-09-06 22:34:51 +02:00
Leon Stansfield
6c4ee85f29
Add unit tests for HeightMapShape3D
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Added test cases for constructor and property getters/setters:
- Map width, depth, and data
- Minimum and maximum height
- Update map data from image
2024-09-06 09:54:48 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
Rémi Verschelde
139f9989e6
Merge pull request #96565 from Geometror/improve-test-generator
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[Tests] `create_test` script: Improve argument description and snake_case name conversion
2024-09-04 17:12:25 +02:00
Rémi Verschelde
9b4a965407
Merge pull request #96564 from Geometror/tests-audio-tag
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[Tests] Make `[Audio]` tag consistent with other test environment tags
2024-09-04 17:12:22 +02:00
Rémi Verschelde
f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
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Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00
Hendrik Brucker
ec7ca6bab5
[Tests] Improve argument description and snake_case name conversion of test generator script
2024-09-04 16:04:31 +02:00
Hendrik Brucker
36a0ec166e
[Tests] Make [Audio]
tag consistent with other test environment tags
2024-09-04 15:14:49 +02:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde
e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
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Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
Ershn
c3ee32f106
Use a heap to store traversable polygons for pathfinding
2024-09-01 11:24:14 +09:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr
checks with Ref
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
DeeJayLSP
d3b51c4efb
ResourceImporterWAV: Enable QOA compression by default
2024-08-31 00:42:56 -03:00
Rémi Verschelde
ce069e4567
Merge pull request #96291 from miv391/string-unit-tests
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Add more unit tests for String `insert` and `join`.
2024-08-30 09:59:47 +02:00
Rémi Verschelde
4c6bac15a3
Merge pull request #92656 from fire/vsk-json-to-native-4.3
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Ability to convert native engine types to JSON and back.
2024-08-30 09:58:57 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
K. S. Ernest (iFire) Lee
71bdbcdfb1
Ability to convert native engine types to JSON and back.
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Implements support for all engine types in JSON encoding/decoding
Co-Authored-By: Juan <reduzio@gmail.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-08-29 10:57:15 -07:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Mika Viskari
3153e9afda
Added more unit tests for String insert and join.
2024-08-29 20:05:44 +03:00
A Thousand Ships
cd4221c1e2
[Tree] Fix error when removing child from Tree
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New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00
Rémi Verschelde
db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
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SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00