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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting. - Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta - Adds export logic to save Godot Object meta into GLTF extras - Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words) |
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.. | ||
core | ||
data | ||
python_build | ||
scene | ||
servers | ||
create_test.py | ||
display_server_mock.h | ||
SCsub | ||
test_macros.cpp | ||
test_macros.h | ||
test_main.cpp | ||
test_main.h | ||
test_tools.h | ||
test_utils.cpp | ||
test_utils.h | ||
test_validate_testing.h |