godot/tests
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
..
core Import/export GLTF extras to node->meta 2024-08-29 19:17:04 +02:00
data Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
python_build SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
scene [Tree] Fix error when removing child from Tree 2024-08-28 12:40:26 +02:00
servers Fix NavigationServer3D.get_closest_point_to_segment() with use_collision 2024-06-07 14:24:39 +02:00
create_test.py CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
display_server_mock.h Add input event callback to DisplayServerHeadless 2024-06-05 20:34:35 +02:00
SCsub SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
test_macros.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_macros.h Add const char * overloads to String class 2024-05-07 10:53:00 -04:00
test_main.cpp Merge pull request #93824 from wheatear-dev/test-option-button 2024-08-28 00:11:30 +02:00
test_main.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_tools.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.cpp Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_utils.h Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_validate_testing.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00