Commit Graph

3334 Commits

Author SHA1 Message Date
Tomasz Chabora
6290616c0a Properly remove GridMap node from editor on undo 2019-09-11 23:56:11 +02:00
Mitch Curtis
aa8e3e7b0f GDScript: add an optional message parameter to assert()
Before this patch, assert() only took the condition to assert on:

    assert(item_data)

Now, it can optionally take a string that will be printed upon failure:

    assert(item_data, item_name + " has no item data in ItemDatabase")

This makes it easier to immediately see what the issue is by being
able to write informative failure messages.

Thanks to @wiped1 for sharing their patch, upon which this is based.

Closes #17082
2019-09-11 15:37:11 +02:00
Saracen
cf00f35a8e Allow for constant deceleration to be detected inherited scripts above the immediate parent. 2019-09-11 06:19:20 +01:00
Rémi Verschelde
24e1039eb6
Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file
Mono: Fix unable to create log file due to str_format bug
2019-09-08 22:31:52 +02:00
Ignacio Etcheverry
3dcd7e54f4 Mono: Fix unable to create log file due to str_format bug 2019-09-08 19:40:17 +02:00
Ignacio Roldán Etcheverry
da2af72d73
Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash
Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07 21:39:27 +02:00
Ignacio Etcheverry
93897fb884 Fix missing method for internal_MonoWindowsInstallRoot 2019-09-07 02:31:01 +02:00
Ignacio Etcheverry
e439581198 Mono: Fix PCK assembly paths when exporting from Windows
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash.
This would make exported games unable to find the assemblies.
2019-09-07 02:19:25 +02:00
Mitch Curtis
8f5ffeeacc Produce an error when a class has the same name as a Singleton
If you somehow end up with a Singleton.gd that looks like this:

	extends Node

	class_name Singleton

	func foo():
	    pass

You will get an error when using it in another file:

	extends Node2D

	func _init():
	    # Parser Error: Non-static function "foo" can only be called from an instance.
	    Singleton.foo()

This error is confusing. This patch ensures that an error on the class_name line will be produced:

    Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.

Fixes #28187.
2019-09-06 17:12:43 +02:00
fhuya
7fabfd402f Split the Android platform java logic into an Android library module (lib) and an application module (app).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Michael Alexsander Silva Dias
fd0dace4b5 Small fixes for the Tile/GridMap editors 2019-09-04 16:54:05 -03:00
Michael Alexsander Silva Dias
5f3a55acb7 Add informational messages to various editors 2019-09-04 12:37:11 -03:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes 2019-09-04 15:26:08 +03:00
Rémi Verschelde
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde
9bd35a5a4b
Merge pull request #31908 from 64epicks/master
Implemented `ord` function in VisualScript
2019-09-04 01:19:05 +02:00
Rémi Verschelde
d2900347bf
Merge pull request #31931 from fire/assimp_map_mode
Assimp map mode is not initialized before use.
2019-09-03 23:31:42 +02:00
iwek7
617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
K. S. Ernest (iFire) Lee
1094522d76 Assimp map mode is not initialized before use. 2019-09-03 10:11:03 -07:00
64epicks
e430f8ca61 Implemented ord function in VisualScript 2019-09-03 17:06:11 +02:00
MrCdK
9e9c16c1e5 Try and show all the properties added with _get_property_list() when triggering completion.
Closes https://github.com/godotengine/godot/issues/25097
2019-09-03 14:27:27 +02:00
Rémi Verschelde
40a9cc66a9
Merge pull request #31871 from aaronfranke/equal-approx-inf
Check for exact equality before approximate equality
2019-09-03 12:00:56 +02:00
Bojidar Marinov
3ca7b4ee45
Fix uninitialized arrays and dictionaries retaining value
Fixes #28978
2019-09-03 10:39:04 +03:00
Rémi Verschelde
10b040ab20
Merge pull request #31893 from bojidar-bg/25081-gdscript-index-self
Re-allow indexing on objects and other non-builtin types
2019-09-02 20:25:14 +02:00
Rémi Verschelde
85955c5f25
Merge pull request #31843 from 2shady4u/parserCtrlClick
Solves ctrl+click on functions by ignoring the cursor
2019-09-02 19:56:35 +02:00
Bojidar Marinov
e3d05fa42d
Re-allow indexing on "self" and object types in GDScript
Fixes #25081
2019-09-02 20:18:15 +03:00
Rémi Verschelde
eb38bc6c0a gdscript: Fix build after #24925
The PR did not use the ScriptCodeCompletionOption system introduced
later on, and somehow this did not generate a merge conflict even
though neighboring code was changed.
2019-09-02 16:31:43 +02:00
Rémi Verschelde
877912b23c
Merge pull request #24925 from Mr-Slurpy/typed-autoload
Added autoloads as a potential type.
2019-09-02 16:05:05 +02:00
Rémi Verschelde
d767edb9b3
Merge pull request #21443 from deepmax/ord_function
Add ord() function to return Unicode code point of a string of length one
2019-09-02 15:28:15 +02:00
shaderbeast
dbd253d7a2 Solves ctrl+click on functions by ignoring the cursor
Obeyed CLANG format rules


Obeying CLANG format rules attempt 2


Obeying CLANG format rules attempt 3


Clean up


Fixed runaway while loop


Removed int initialization
2019-09-02 13:46:38 +02:00
Hugo Locurcio
7e01986ce1
Make JSONRPC constants uppercase for consistency with other classes 2019-09-01 23:48:38 +02:00
Rémi Verschelde
7dceba3afc
Merge pull request #31587 from RevoluPowered/feature/fbx-importer
FBX Importer
2019-09-01 22:14:17 +02:00
Gordon MacPherson
ad214c0356 Assimp FBX Import support
Issues fixed:
- Updated assimp to latest and backported fixes into godot.
- Fixed file scale being ignored from FBX file.
- Fixed bone removal
- Implemented proper armature binding
- Fixed recursion not always going through the entire path
- Implemented assimp global scaling system
- Fixed assimp global scale process to support unit conversion
- Implemented proper fbx scaling
- Fixed asserts caused by missing faces in some models which could crash
- Fixed valid bone removal
- Fixed root node being overwriten by assimp which caused data loss
- Fixed armature construction so that it works with multiple roots
- Implemented basic support for FBX standard materials
- Refactoring to improve code quality and improve function reuse.
- Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone.
- Creating meshes is now done after hierarchy is created so that the skeleton is always available.
- Added support to assimp to support file scale in all formats which call SetFileScale.
- Many other fixes provided into assimp.

Known issues:
- FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks)
- Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node.
- When an animated mesh has not executed any animation the rest pose is wrong.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-01 19:08:34 +01:00
Aaron Franke
f8b4cf0fc4
Check for exact equality before approximate equality 2019-09-01 14:02:14 -04:00
Chaosus89
8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Ignacio Etcheverry
5a6070dde3 Mono: Force preemptive thread suspend mode as a temporary workaround 2019-08-30 01:33:50 +02:00
Rémi Verschelde
a5e0aa32d9
Merge pull request #31770 from neikeq/supercedes-31008
Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29 21:16:49 +02:00
Ignacio Etcheverry
6d2883c9bf Fix GodotTools.ProjectEditor HintPaths for referenced packages 2019-08-29 18:19:01 +02:00
Rémi Verschelde
65d61d0360 doc: Sync classref with current source 2019-08-29 15:33:52 +02:00
Thomas Karcher
02ed79f7f7
Updated description for "stepify"
Mentioned the possibility to use stepify as a rounding function; +code examples
2019-08-29 14:03:18 +02:00
Rémi Verschelde
b97169740e
Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpc
GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29 08:37:40 +02:00
Rémi Verschelde
7995ce03f3
Merge pull request #31738 from bojidar-bg/31056-class_name-extends
Remove check for class_name and extends order
2019-08-29 08:33:51 +02:00
Rémi Verschelde
65d1b0b427
Merge pull request #31729 from aaronfranke/mono-color
[Mono] Various Color fixes and improvements
2019-08-28 21:29:47 +02:00
Masoud Montazeri
5565f5591f Add ord() function to return Unicode code point of a string of length one 2019-08-28 16:14:11 +02:00
Rémi Verschelde
4a6b445a93
Merge pull request #31728 from fire/improve-uvatlas
Tweak xatlas and import new version b4b5426
2019-08-28 15:46:58 +02:00
Rémi Verschelde
b791efdb16
Merge pull request #31737 from bojidar-bg/31455-stack-underflow
Fix yield check in GDScriptFunction
2019-08-28 15:36:08 +02:00
Rémi Verschelde
4aed4b44b6
Merge pull request #31454 from lliberadzki/gridmap-navmesh-baking
Support baking gridmap navmesh.
2019-08-28 15:29:54 +02:00
Rémi Verschelde
b994124df3 GDScript: Disable LSP if either jsonrpc or websocket are disabled
Follow-up to #29780.
2019-08-28 13:29:37 +02:00
Rémi Verschelde
46ad60385b
Merge pull request #29780 from GodotExplorer/gdscript-lsp
Add Language Server Protocol for GDScript
2019-08-28 13:06:51 +02:00
Bojidar Marinov
b70b16a20f
Remove check for class_name and extends order
Closes #31056
2019-08-28 12:05:21 +03:00
Bojidar Marinov
112aa6e367
Fix yield check in GDScriptFunction
Fixes #31455
2019-08-28 11:15:43 +03:00
K. S. Ernest Lee
c3c805aff8 Tweak xatlas and import new version b4b5426
* Avoid xatlas crash
* Enable alignment and disable bruteforce for speedups
* Update xatlas to b4b5426
* Delete old patches
2019-08-28 01:12:56 -07:00
Rémi Verschelde
538328898b Style: Fix copyright headers in new files 2019-08-28 09:19:52 +02:00
Rémi Verschelde
185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Michael Alexsander Silva Dias
a8826ad3b8 Make 'break' and 'continue' be marked as safe 2019-08-27 23:10:33 -03:00
Aaron Franke
34ab6549b1
[Mono] Various Color improvements
I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
Rémi Verschelde
92ead83913 Mono: Fix OSX build due to invalid function call 2019-08-27 09:48:54 +02:00
Rémi Verschelde
1cea44de19
Merge pull request #31607 from Calinou/improve-gdscript-messages
Improve writing style in GDScript error/warning messages
2019-08-26 21:58:33 +02:00
toasteater
e2121c97ae Make VarArg methods return types show up as Variant in API json
VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.

This changes the MethodInfo of:

- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Ignacio Roldán Etcheverry
be99e7b68f
Merge pull request #31680 from neikeq/fix-android-gen-sources
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 18:28:12 +02:00
Ignacio Etcheverry
aa805e2699 Fix 'android_mono_config.gen.cpp' not compiled first time it's generated 2019-08-26 17:46:57 +02:00
Rémi Verschelde
57afa90f0c
Merge pull request #31652 from Calinou/csharp-alpha-dialog-android
Mention Android support in the C# alpha dialog message
2019-08-26 10:18:27 +02:00
Ignacio Etcheverry
3af8bd071e Set C# 7 as LangVersion for GodotTools and Godot API projects
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25 15:53:47 +02:00
Hugo Locurcio
27f5ab2d7b
Mention Android support in the C# alpha dialog message 2019-08-25 15:08:32 +02:00
lamonte
1df0e88ae8 default is only supported by 7.1, reverted to support 7.0 out of the box (no conflict) 2019-08-25 06:48:37 -05:00
Hugo Locurcio
a4794af5df
Improve writing style in GDScript error/warning messages
This uses double quotes everywhere for consistency.
2019-08-23 20:55:50 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
ccf294b92f
Merge pull request #31566 from Faless/ssl/fix_custom_cert
Fix StreamPeerSSL connect_to_stream w/ custom cert.
2019-08-22 20:44:20 +02:00
Fabio Alessandrelli
17d5b471b9 Better error handling in SSLContext, Crypto 2019-08-22 16:49:11 +02:00
Fabio Alessandrelli
99f657d89f Fix StreamPeerSSL connect_to_stream w/ custom cert
Follow up on #29871.
Was checking the wrong parameter, causing the code to ignore provided
stream-specific SSL certificate.
2019-08-22 16:42:37 +02:00
Ignacio Etcheverry
dae2a335c5 Make sure '.mono/metadata/' exists before creating file
Fixes #31549
2019-08-22 14:32:55 +02:00
Fabio Alessandrelli
b223b207c4 Fix regression in StreamPeerSSL
Validate that base stream is valid before accepting/connecting.
Also remove unnecessary includes.
2019-08-22 00:14:01 +02:00
Rémi Verschelde
22df2b79b6
Merge pull request #30851 from TheDevelo/webrtc-buffer
Allow setting buffer size of WebRTCDataChannel
2019-08-21 21:17:48 +02:00
Robert Fuchs
5f9ed1979d Allow setting buffer size of WebRTCDataChannel 2019-08-21 13:27:56 -05:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
ce5a3f56a6 Rewrite StreamPeerSSL with SSLContext helper class
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli
dd8107caa4 New CryptoMbedTLS Crypto implementation.
Allows random bytes, RSA keys, and X509 certificates generation.
2019-08-21 16:59:38 +02:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Rémi Verschelde
f2c9252b6e
Merge pull request #31483 from Faless/ws/fix_double_relay
Fix WebSocketServer relaying message twice.
2019-08-20 12:49:15 +02:00
Fabio Alessandrelli
d1539db2c6 Fix WebSocketServer relaying message 2 times.
The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).

_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.
2019-08-19 18:18:13 +02:00
Paul Trojahn
7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Fabio Alessandrelli
17be67b8c7 WebSocketServer now sanitize destination peers.
When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
2019-08-19 17:26:07 +02:00
Fabio Alessandrelli
c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
lukasz.liberadzki
82acd436b4 Baking gridmap navmesh. 2019-08-18 13:24:58 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Rémi Verschelde
d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde
8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Rémi Verschelde
5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Rémi Verschelde
4403744ef9
Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoff
Fix GridMap list text not expanding when palette is resized
2019-08-13 08:32:48 +02:00
Hugo Locurcio
05daf5c78b
Always use lists for LIBS in SCons
This closes #31288.
2019-08-12 22:31:55 +02:00
Xenoamor
69438149f5
Fix GridMap list text not expanding when palette is resized
This is to close #31304
2019-08-12 21:14:20 +01:00
Ignacio Etcheverry
bda461c2b1 Add C# language editor icon 2019-08-12 18:57:26 +02:00
Ignacio Roldán Etcheverry
3c78837218
Merge pull request #31322 from neikeq/mono-gitignore-override-sln
Make git no longer ignore solution files inside the mono module
2019-08-12 16:50:18 +02:00
Ignacio Etcheverry
33c0d47273 Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Rémi Verschelde
37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Rémi Verschelde
5441aaf768
Merge pull request #31228 from aaronfranke/identity-constants
Add Basis constants and format Transform constants
2019-08-12 12:42:30 +02:00
Rémi Verschelde
b1de92fbdf
Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen
Fix self reference issue in core structures for GDNative plugins
2019-08-12 11:45:33 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Bastiaan Olij
bf9a97c2cb Fix self reference issue in core structures for GDNative plugins 2019-08-12 19:21:32 +10:00
Robin Hübner
8aeade74db Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' 2019-08-12 10:15:54 +02:00
geequlim
e5b91a15e6 Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
geequlim
72d11cd173 Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim
666ed89011 Add generate script api to dictionary support
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim
9618b0c63e Check client workspace directory is valid
Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim
b2f02317fa Improve symbol resolve for inner classes
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim
76c9e4ceb7 Improved performance for completion and symbol resolvation.
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim
fa6d6a329c Add optional smart resolve sulotion
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim
37aafaaa9c Add a symbol pool to cache all native symbols and workspackes symbols.
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim
f58560ac36 Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00
geequlim
61ed6efa5b Add JSONRPC-2.0 implementation as a module 2019-08-11 13:30:15 +08:00
Aaron Franke
85f13a0d24
Add Basis constants and format Transform constants 2019-08-09 11:34:54 -07:00
Rémi Verschelde
3ea33c0e45
Merge pull request #31221 from neikeq/err-explain-to-msg-mono
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
2019-08-09 12:40:05 +02:00
Rémi Verschelde
80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Ignacio Etcheverry
c55ce204b3 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
And 'CRASH_*_MSG' as well.

Also make error messages puntuation and quotation more consistent.
2019-08-09 12:13:21 +02:00
Robin Hübner
6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Cameron Reikes
2339e85b78 Expression before 'is' may be null 2019-08-09 01:24:03 -07:00
Rémi Verschelde
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Aaron Franke
50fd2deede
[Mono] Make all structs seralizable 2019-08-07 18:34:52 -07:00
Marc Gilleron
cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
PouleyKetchoupp
189e4e59ad Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
Fixes #31144
2019-08-07 12:32:32 +02:00
Rémi Verschelde
45be9c67ef
Merge pull request #31091 from aaronfranke/wrap
Optimize Wrap functions
2019-08-05 09:55:57 +02:00
Rémi Verschelde
be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
Aaron Franke
a9c10450bd
[Core] [Mono] Optimize Wrap functions
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
Ignacio Roldán Etcheverry
7126654eaf
Merge pull request #31068 from neikeq/issue-31065
C#: Fix Color.ToHtml()
2019-08-04 08:53:52 +02:00
Ignacio Etcheverry
57fe284fe6 C#: Fix Color.ToHtml() 2019-08-04 05:04:39 +02:00
Ignacio Etcheverry
0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
shaderbeast
1e6a52b215 Mark class_name line as safe in editor 2019-08-02 20:07:54 +02:00
Emmanuel Barroga
5c447cecd2 Add descriptive tooltips in VS editor
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.

To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: 
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
RevoluPowered
243f400ee2 Updated assimp to commit 1d565b0 with iFire
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30 18:59:29 +01:00
Rémi Verschelde
d15090e275
Merge pull request #30909 from Kaligule/patch-1
Add a reference to pow to the description of exp.
2019-07-30 00:06:30 +02:00
Rémi Verschelde
adffd9aaef
Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 21:38:37 +02:00
Rémi Verschelde
baa1d0c3d0
Merge pull request #30923 from NilsIrl/better_dropdown
Improve platform selection in the GDNativeLibrary dock
2019-07-29 21:38:21 +02:00
Michael Alexsander Silva Dias
147990cb6d Fix 'GDNativeLibrary' editor being incorrectly opened 2019-07-29 15:05:49 -03:00
Rémi Verschelde
b90ef52ece Find trailing whitespace and indentation in gdnative_api.json 2019-07-29 18:48:21 +02:00
Kaligule
a2c81a7455 Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.

This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).

@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
NilsIrl
d69409338b Improve platform selection in the GDNativeLibrary dock
* Replace button text with currently selected platforms
* Expand button size horizontally
2019-07-29 14:54:08 +02:00
Rémi Verschelde
d06da7193d
Merge pull request #30869 from NilsIrl/#30841
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-29 10:11:56 +02:00
Aaron Franke
7dbbb5eac7
[Mono] Deprecate Set methods
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!

Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Fabio Alessandrelli
d6c9b377b9 Fix WebSocketClient crash when unref during signal
Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00
NilsIrl
ba63e0a5a2 Replace radion buttons with checkboxes in GDNativeLibrary editor 2019-07-27 16:46:14 +02:00
Rémi Verschelde
1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Ignacio Etcheverry
d54df7b904 C#: Fix Transform2D.AffineInverse() 2019-07-27 02:15:29 +02:00
Bojidar Marinov
f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde
140e7e5edf
Merge pull request #30788 from Chaosus/direction_to_gdnative
Added Vector2/3.direction_to methods to GDNative
2019-07-26 18:58:25 +02:00