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Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function. This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/). @akien-mga told me how to reference methods here: godotengine#30909
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<description>
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The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it.
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[b]e[/b] has an approximate value of 2.71828.
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For exponents to other bases use the method [method pow].
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[codeblock]
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a = exp(2) # Approximately 7.39
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[/codeblock]
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