Hugo Locurcio
ca44deae9d
Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-24 23:08:46 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
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Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
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Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
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Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
Yuri Rubinsky
a973ddd28d
Fix custom visual shader nodes not being loaded at startup
2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
Rémi Verschelde
93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
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C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Rémi Verschelde
97e632de44
Merge pull request #66574 from MewPurPur/search-results-improvements
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Fixes and improvements to Search Results dock
2022-11-24 18:55:56 +01:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
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Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
f953ba4ec4
Merge pull request #68938 from brunosxs/fix/subresource-documentation
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Fix for documentation not appearing in preview in editor inspector
2022-11-24 18:54:58 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde
5e2bb98eee
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
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Make it clearer that printraw only prints to terminal
2022-11-24 18:54:42 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
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Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
06bdc91afd
Merge pull request #69083 from fire/abstract_gltf_material
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Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
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Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Rémi Verschelde
40e4a11b66
Merge pull request #68455 from Calinou/improve-editor-property-capitalization
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Improve editor property capitalization
2022-11-24 18:53:56 +01:00
souplamp
51cf968e56
History dock singleton, set default editor layout, ready notification
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- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
VolTer
a18afb9a56
Make it clearer that printraw only prints to terminal
2022-11-24 18:08:02 +01:00
K. S. Ernest (iFire) Lee
baab97302a
Cache materials in gltf as the abstract class of Material
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Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
Raul Santos
d2f7314716
C#: Implement BezierDerivative
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Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Hugo Locurcio
aafa816946
Improve editor property capitalization
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- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 16:37:54 +01:00
Rémi Verschelde
cd3d6e63a6
Merge pull request #69108 from akien-mga/gdscript-ignore-warnings-debug
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GDScript: Only check if ignoring warnings in debug build
2022-11-24 16:07:16 +01:00
Rémi Verschelde
f6f8a48459
Merge pull request #69107 from Mickeon/oops
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Fix warning in Signal Documentation
2022-11-24 13:24:47 +01:00
Rémi Verschelde
4abefc0ede
Merge pull request #69105 from pkowal1982/opacity
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Fix near one opacity in editor icons
2022-11-24 13:24:42 +01:00
Rémi Verschelde
9d9d8a7c90
Merge pull request #69089 from raulsntos/dotnet/docs-object
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Fix C# documentation for Godot.Object
2022-11-24 13:24:37 +01:00
Rémi Verschelde
eb8ce8d74e
Merge pull request #68833 from BastiaanOlij/improve_extension_logic
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Improve logic for detecting and tracking extensions
2022-11-24 13:24:31 +01:00
Rémi Verschelde
53a8903f79
Merge pull request #68283 from zaevi/fix_float_dock_title
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[Editor] Fix float dock shows incorrect title.
2022-11-24 13:24:14 +01:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
Zae
4fdfc5176c
[Editor] Fix float dock shows untranslated title.
2022-11-24 18:52:15 +08:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build
2022-11-24 11:50:32 +01:00
Bastiaan Olij
a479f5af22
Improve logic for detecting and tracking extensions
2022-11-24 21:48:16 +11:00
Micky
c868c9fc41
Fix warning in Signal Documentation
2022-11-24 11:34:32 +01:00
Rémi Verschelde
f16c5b564b
Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix
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`Curve3D` bake refactor continue
2022-11-24 10:51:07 +01:00
Rémi Verschelde
f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
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AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Rémi Verschelde
c639efcbc4
Merge pull request #69086 from Calinou/doc-physicalskymaterial
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Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24 10:47:21 +01:00
Rémi Verschelde
c39c251255
Merge pull request #68023 from rsjtdrjgfuzkfg/pico
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Partial support for Pico 4
2022-11-24 10:43:15 +01:00
Rémi Verschelde
92f1058311
Merge pull request #69060 from rburing/exclude_typedarray
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Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24 10:40:25 +01:00
Paweł
13e54603cc
Fix near one opacity in editor icons
2022-11-24 10:35:50 +01:00
Raul Santos
e27f127a74
Fix C# documentation for Godot.Object
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- Add and fix a few C# examples
- Add tips about avoiding allocating StringNames
2022-11-24 04:09:14 +01:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
BrunoSXS
a5e9878ef8
Fix for documentation not appearing in preview in editor inspector
2022-11-23 22:12:12 -03:00
Hugo Locurcio
bd457348d0
Document PhysicalSkyMaterial's energy_multiplier
property
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This makes the PhysicalSkyMaterial class 100% documented.
2022-11-24 01:38:25 +01:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
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RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
73dc0fd73e
Merge pull request #69061 from DeeJayLSP/update_cvtt
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Update cvtt to GIT 2022
2022-11-23 23:11:54 +01:00
Rémi Verschelde
ea2a8bfe41
Merge pull request #69049 from pkowal1982/round
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Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 23:11:36 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
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Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff
add possibility to use only one color
2022-11-23 21:47:22 +01:00
Max Hilbrunner
f05a55ef95
Merge pull request #68217 from Mickeon/doc-stringmngffh
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Add missing String & StringName operator descriptions
2022-11-23 21:28:17 +01:00
Max Hilbrunner
abdbd45ef9
Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable
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Tweak Callable's documentation
2022-11-23 21:26:29 +01:00
Ricardo Buring
4453d63bb0
Update remaining physics exclude parameters to use TypedArray
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Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00