Commit Graph

171 Commits

Author SHA1 Message Date
Michael Alexsander
41a75cfa4f
Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
Rémi Verschelde
598378513b
Merge pull request #78319 from bruvzg/fix_lipo_fa
[macOS export] Fix lipo file handling.
2023-06-16 10:24:37 +02:00
bruvzg
c7f4e3fd25 [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
bruvzg
28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
RedworkDE
5c57b3aba4 Fix docs after renaming export option 2023-06-12 23:59:55 +02:00
Rémi Verschelde
54a8adfd50
Merge pull request #75984 from KoBeWi/ConsoleMcWrap
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
bruvzg
fe2d9e5bdf
[macOS] Fix IME focus in popup windows. 2023-06-09 08:03:13 +03:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
Michael Alexsander
71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
Rémi Verschelde
8623572b1f
Merge pull request #75666 from ronyeh/main.cpp-2
Rename `iconpath` => `icon_path` & `hasicon` => `has_icon`.
2023-06-02 17:26:18 +02:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Fabio Alessandrelli
6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
a1db628eb3
Merge pull request #76856 from HolonProduction/macos-specific
Don't expose macOS and iOS specific display servers.
2023-05-11 11:47:58 +02:00
HolonProduction
ddcb2d157d Don't expose mac specific display server. 2023-05-11 11:02:08 +02:00
Andreas Raddau
fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
bruvzg
a97225c753
[macOS] Implement OS::shell_show_in_file_manager() 2023-04-25 11:48:41 +03:00
bruvzg
fd3e7e25e8
[macOS] Bump min. version to 10.13, and remove deprecated code. 2023-04-24 10:52:50 +03:00
Hugo Locurcio
303bf247de
Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
bruvzg
a5128e71bb
[Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
Rémi Verschelde
989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
bruvzg
0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
Danil Alexeev
36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
kobewi
a3799208c0 Rename console script to wrapper 2023-04-12 15:14:51 +02:00
Rémi Verschelde
95791889e2
Merge pull request #75933 from akien-mga/windows-tts-hashmap
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 19:41:03 +02:00
Rémi Verschelde
f7f7250c0d
Merge pull request #75827 from Kvel2D/fix-custom-cursor-atlas-texture-bug
Fix custom cursor using atlas texture
2023-04-11 19:40:44 +02:00
Rémi Verschelde
02b9a9268a
Merge pull request #74326 from mjunix/patch-1
macOS export: Fix validation of codesigning certificate password
2023-04-11 19:40:11 +02:00
Kvel2D
41f0a523db Fix custom cursor using atlas texture
Remove image.is_valid() check
There is already a fail condition and image is not used before that
Move up texture_is_valid() check
2023-04-11 19:16:24 +02:00
Johan Mattsson
76e1d1363b
macOS export: Fix validation of codesigning certificate password 2023-04-11 18:45:46 +02:00
Rémi Verschelde
92b9806dcc
Windows TTS: Use HashMap instead of RBMap for ids
And fixup includes in other implementations.
2023-04-11 15:54:21 +02:00
Ron B. Yeh
c8cbc67156 Rename iconpath => icon_path & hasicon => has_icon. 2023-04-04 17:05:37 -07:00
bruvzg
48730e3b77
[macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog. 2023-03-23 13:38:12 +02:00
bruvzg
ab94024ce1
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows. 2023-03-20 14:58:21 +02:00
bruvzg
42a30c76d9
[macOS] Remove unnecessary debug prints. 2023-03-14 20:04:58 +02:00
John Veness
4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
Hugo Locurcio
ddc9cc3e49
Tweak command syntax in Vulkan renderer failure message
This quotes the executable name so that copying it always works
(even if the path contains spaces).

The command is also indented from the rest of the text and is
no longer single-quoted, as that can prevent the command from
running if the line is copied in its entirety (with the quotes).
2023-03-08 22:28:23 +01:00
Ron B. Yeh
7e7ac1bb87 Rename mkv_list to mvk_list (MoltenVK path list). 2023-03-06 16:25:00 -08:00
bruvzg
e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
bruvzg
fdf56a2fc2 [Input] Use BRACKET_ instead of BRACE_ for physical keys. 2023-02-22 12:39:30 +02:00
bruvzg
6f418a3441
[macOS] Fix Input.warp_mouse shifted by one screen pixel. 2023-02-21 08:30:28 +02:00
Aaron Franke
c53ab56633
macOS: Enable display/high_res by default 2023-02-17 10:27:28 -06:00
Rémi Verschelde
4574b97752
Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image()
Fixes #66605.
2023-02-17 14:17:37 +01:00
Zoee Silcock
85ff7a2d2a Fix so that the main window is displayed before the splash screen minimum display time starts counting on Mac OS 2023-02-01 16:21:58 +01:00
Rémi Verschelde
707ccc09ab
Merge pull request #72104 from bruvzg/popup-non-popups
Extend special popup window handling to any non-popup child of a popup.
2023-02-01 11:07:39 +01:00
Juan Linietsky
28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00