godot/platform/macos
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
..
export Refactor high quality texture import 2023-01-30 15:53:23 +01:00
crash_handler_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect.py [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
dir_access_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
dir_access_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_macos.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
display_server_macos.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
gl_manager_macos_legacy.h [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
gl_manager_macos_legacy.mm [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
godot_application_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_application_delegate.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_application.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_application.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_button_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_button_view.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_content_view.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_content_view.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_main_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_menu_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_menu_delegate.mm [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
godot_menu_item.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_menu_item.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window_delegate.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_macos.cpp [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
joypad_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_macos.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
key_mapping_macos.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
logo.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
macos_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macos_terminal_logger.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_macos_builders.py Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
run_icon.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
SCsub [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
tts_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation