Commit Graph

1789 Commits

Author SHA1 Message Date
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Juan Linietsky
04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Rémi Verschelde
dab8f8c953
Merge pull request #27967 from clayjohn/fix-mip-bug
Fixed bug in computing mip maps from screen texture
2019-04-15 13:05:50 +02:00
clayjohn
670c1b10b2 fixed bug in mip map sigma 2019-04-12 17:48:38 -07:00
Hein-Pieter van Braam
f75b9e6246
Merge pull request #27815 from Faless/unix/mem_access
Fix jump over uninitialized value in OS Unix/X11
2019-04-10 11:06:37 +02:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
4b2c79c471
Merge pull request #27806 from JFonS/fix_27690
Fix hint_range for GLES2 shader uniforms
2019-04-09 17:09:27 +02:00
Fabio Alessandrelli
0bcf0314f7 Fix jump over uninitialized value in OS Unix/X11 2019-04-09 15:12:55 +02:00
Rémi Verschelde
d65cbddc8d
Merge pull request #27589 from Chaosus/fix_file
Fix File switching between reading and writing, opened with READ_WRITE on Windows
2019-04-08 12:12:19 +02:00
JFonS
059078f075 Fix hint_range for GLES2 shader uniforms 2019-04-08 11:53:57 +02:00
qarmin
856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde
b60754ab40
Merge pull request #26839 from toasteater/fix/keep-linear
Respect keep_3d_linear when transparent_bg is on.
2019-04-08 10:58:59 +02:00
Rémi Verschelde
c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
Remove ContextGL
2019-04-07 12:38:55 +02:00
Rémi Verschelde
4942e96897
Merge pull request #27527 from BastiaanOlij/render_ext_target
Add option to have viewport render into supplied texture (VR)
2019-04-07 11:11:50 +02:00
Rémi Verschelde
b182e038e7 GLES3: Fix regression in particles buffer initialization
Bug introduced in #26343 where `(float *)` was mistakenly converted
to `(uint8_t *)`, so we were getting `2` instead of `8`.

Fixes #27705.
2019-04-06 21:01:51 +02:00
Sebastian Hartte
3a8c6db513 Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
Rémi Verschelde
d450220bae Use mix rate and output latency constants in audio drivers
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Bastiaan Olij
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
Rémi Verschelde
afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
Capitalise drive letters
2019-04-05 16:58:04 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
toasteater
7cbfce7a8c Respect keep_3d_linear when transparent_bg is on.
When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.

This fixes #26817.
2019-04-05 20:42:59 +08:00
Chaosus
8d12dfa24d Fix File opened with READ_WRITE on Windows
To allows use read and write anytime and in any order
2019-04-05 15:15:40 +03:00
Rémi Verschelde
25c1363a11
Merge pull request #27597 from marxin/fix-Wnon-virtual-dtor-warnings
Fix -Wnon-virtual-dtor warnings.
2019-04-02 18:25:02 +02:00
marxin
e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
marxin
f9f2413e69 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Rémi Verschelde
ba1a168659
Merge pull request #27505 from clayjohn/depth_bug
Keep DEPTH from causing compile error in GLES2
2019-04-01 14:53:18 +02:00
clayjohn
5056b4a02c keep DEPTH from causing compile error in GLES2 2019-03-28 22:14:41 -07:00
Daniel Rakos
849596c40c Fixed handling of depth texture so it's resolved and bound when needed
- Cleaned up and improved the code determining when we need to use a depth
  prepass (previously it wasn't executed in certain cases even if it was
  needed)
- Added code to prepare and bind the depth texture even when no depth prepass
  or MRTs (more precisely effect buffers) are used

Fixes #25870, #25535, and #25387.
2019-03-26 17:48:22 +01:00
Anish Bhobe
4839b17f93 Added GLES2 RenderStorage Info calculations.
Proper counting code has been added to update info struct.

Extra: Added the render_info_capture calculations.
Fixes: #27273
2019-03-25 23:08:23 +05:30
Pedro J. Estébanez
9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
Rémi Verschelde
ac483345c4 GLES2: Convert unsupported float texture types to 8-bit types 2019-03-12 12:14:37 +01:00
Rémi Verschelde
3ebde6fac3 GLES2: Fix comments in previous commit that broke rendering (!)
Do NOT use "[vertex]" in a comment...

Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
Rémi Verschelde
74e224f2c7 GLES2: Add comments around EXT_shader_texture_lod check
To avoid reintroducing bugs as I did in #26928 and #26932.

texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
Rémi Verschelde
764671d2d0 Revert "GLES2: Ensure extension checks for texture2DLod"
This reverts commit f5f565e3e4.
2019-03-11 23:12:49 +01:00
Rémi Verschelde
4cdb2d0502 Revert "GLES2: Fix regression on texture2DLod extension checks"
This reverts commit 8c2d38152f.
2019-03-11 23:12:39 +01:00
Rémi Verschelde
8c2d38152f GLES2: Fix regression on texture2DLod extension checks
These can't be done after any non-preprocessor token.
2019-03-11 21:59:20 +01:00
Rémi Verschelde
bc3c6338cf
Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check
GLES2: Ensure extension checks for texture2DLod
2019-03-11 20:51:36 +01:00
Juan Linietsky
d9235be54b Enable seamless cubemap only if extension is present. 2019-03-11 16:49:04 -03:00
Rémi Verschelde
f5f565e3e4 GLES2: Ensure extension checks for texture2DLod
In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl,
which uses texture2DLod. In both cases, the stdlib.glsl include came before
the define of texture2DLod.

Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11 19:34:31 +01:00
Juan Linietsky
0eb61c3106 Undo #25557 (was not right anyway), fixes #26258 2019-03-11 14:58:51 -03:00
clayjohn
13eee31461 increase size of radiance map in gles2 2019-03-10 22:08:08 -07:00
Twarit
501fabe914 Capitalise drive letters
Matches how other application like to display the drive letters
2019-03-10 00:36:54 +05:30
clayjohn
63bb6808e6 gles2 reallocate texture when transparent is set 2019-03-09 10:56:51 -08:00
samHFIT
fbaee40b1d Added default color to mesh render 2019-03-08 18:26:58 +01:00
Juan Linietsky
6cb841edcb Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733 2019-03-07 12:16:20 -03:00
Juan Linietsky
7141c73ae8 Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
May be a solution to #26500
2019-03-07 00:14:13 -03:00
Juan Linietsky
53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00