Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.

May be a solution to #26500
This commit is contained in:
Juan Linietsky 2019-03-07 00:13:18 -03:00
parent 38b12d25e9
commit 7141c73ae8
3 changed files with 7 additions and 4 deletions

View File

@ -635,7 +635,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
for (int i = 0; i < 6; i++) {
glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]);
glViewport(0, 0, size, size);
glCopyTexImage2D(_cube_side_enum[i], 0, GL_RGB, 0, 0, size, size, 0);
glCopyTexSubImage2D(_cube_side_enum[i], 0, 0, 0, 0, 0, size, size);
}
//do filtering
//vdc cache
@ -672,7 +672,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glCopyTexImage2D(_cube_side_enum[i], lod, GL_RGB, 0, 0, size, size, 0);
glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size);
}
size >>= 1;

View File

@ -1176,18 +1176,20 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
int mipmaps = 6;
int lod = 0;
int mm_level = mipmaps;
size = p_radiance_size;
size = p_radiance_size / 4;
shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, true);
shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, true);
shaders.cubemap_filter.bind();
// third, render to the framebuffer using separate textures, then copy to mipmaps
while (size >= 1) {
//make framebuffer size the texture size, need to use a separate texture for compatibility
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0);
if (lod == 1) {
//bind panorama for smaller lods
@ -1213,7 +1215,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glCopyTexImage2D(_cube_side_enum[i], lod, GL_RGB, 0, 0, size, size, 0);
glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size);
}
size >>= 1;

View File

@ -94,6 +94,7 @@ public:
GLuint depth_internalformat;
GLuint depth_type;
} config;
struct Resources {