Silc 'Tokage' Renew
b7bc609782
Remove extra signal firing in SELECT_MULTI mode
2021-07-23 17:53:16 +09:00
Silc 'Tokage' Renew
32640edac7
Revert "Fix duplicate selection in SceneTree"
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This reverts commit 7d20d78847
.
# Conflicts:
# editor/scene_tree_editor.cpp
2021-07-23 17:34:21 +09:00
Rémi Verschelde
90aab0402b
Merge pull request #50746 from LightningAA/fix-texture-preview-crash-4.0
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Fix `TexturePreview` crashing
2021-07-22 23:33:11 +02:00
Lightning_A
8ad00087ce
Fix TexturePreview
crashing
2021-07-22 13:43:34 -06:00
reduz
75755beeee
Implement textual ext/subresource IDs.
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* Friendlier with version control.
* Generates pseudo unique IDs, to minimize conflicts when merging, but still
user readable (so, not UUID).
* Eventually will also allow to have more precisely named sub-resources in
imported files.
* This will allow better reloading on changes (including resources already
loaded) as well as better keeping track of changes on the DCC.
* Keeps backward compatibility with the old formats.
* Binary and text format version incremented to mark breakage in forward
compatibility.
2021-07-22 19:37:47 +02:00
Rémi Verschelde
6b1886f998
Merge pull request #50319 from nekomatata/optimize-node-path-check
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Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:10 +02:00
Gilles Roudière
5d34a81e52
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
Rémi Verschelde
a42e892fde
Merge pull request #50684 from Chaosus/fix_output_theme_colors
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Fix Output panel colors on theme changing
2021-07-21 11:16:52 +02:00
Rémi Verschelde
d4bbdb8367
Merge pull request #50521 from aaronfranke/iseqapprox
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Use `is_equal_approx` in more places
2021-07-21 11:16:19 +02:00
Yuri Roubinsky
9ceeb5f9dd
Fix Output panel colors on theme changing
2021-07-21 11:22:33 +03:00
Aaron Franke
78b0a7da03
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
foxydevloper
429382b7e5
Fix hidden seperators when horizontal frames is 1
2021-07-20 19:01:08 -04:00
Rémi Verschelde
e248d2629a
Merge pull request #50662 from SirQuartz/patch-25
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Fix visual script icons
2021-07-21 00:23:52 +02:00
Nick Huelin
e50ab50169
Fix visual script icons
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This pull request fixes an issue where the visual script icons weren't representative of their data.
2021-07-20 17:23:42 -04:00
Rémi Verschelde
c82daaed48
Merge pull request #38317 from verdog/get-cam-2d-4.0
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add viewport.get_camera_2d()
2021-07-20 22:19:06 +02:00
foxydevloper
1d0a437b2d
Make "remove action" translatable in Input Map
2021-07-20 14:07:42 -04:00
Rémi Verschelde
bb037de95c
Merge pull request #50649 from KoBeWi/ 🐛
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Fix Change Node Type after Add Node Here
2021-07-20 17:24:27 +02:00
Rémi Verschelde
67d3195c60
Merge pull request #50648 from foxydevloper/remove-weird-prints
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Remove leftover prints when using shader global variables
2021-07-20 17:23:39 +02:00
kobewi
31a81562a8
Fix Change Node Type after Add Node Here
2021-07-20 16:47:57 +02:00
Michael Alexsander
be1d5b0e73
Minor enhancements for the TileMap editor
2021-07-20 11:20:14 -03:00
Rémi Verschelde
a0d13995c8
Merge pull request #50621 from KoBeWi/feel_good_scroll
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Add scrolling to tile atlas view
2021-07-20 13:04:32 +02:00
kobewi
1bb2340652
Add scrolling to tile atlas view
2021-07-20 12:36:01 +02:00
Rémi Verschelde
313c88ef39
Merge pull request #50631 from timothyqiu/add-item-type
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Improve add item type UI in theme editor
2021-07-20 12:05:49 +02:00
Rémi Verschelde
1af58e046e
Merge pull request #50500 from LightningAA/simplify-subviewport-preview-editor-theme
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Remove unnecessary `get_editor_theme()` in `SubViewportPreview`
2021-07-20 11:19:07 +02:00
Rémi Verschelde
8b1c60c1a3
Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name
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Display the class name in the description
2021-07-20 11:15:38 +02:00
Haoyu Qiu
4501df3727
Improve add item type UI in theme editor
2021-07-20 16:56:52 +08:00
Rémi Verschelde
d7811c72ed
Merge pull request #50593 from SirQuartz/patch-24
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Fix Illegible text in audio bus editor
2021-07-20 10:48:11 +02:00
Rémi Verschelde
394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
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Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
Rémi Verschelde
87d8927ab0
Merge pull request #50624 from foxydevloper/translate-more-strings
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Make various strings translatable
2021-07-20 09:45:17 +02:00
Rémi Verschelde
2f060df059
Merge pull request #50498 from LightningAA/zoom-out-alt-4.0
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Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:01:30 +02:00
Rémi Verschelde
14c2f5d2a5
Merge pull request #50627 from Atlinx/fix_50617
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Add scaling to the curve editor's handles
2021-07-20 08:56:58 +02:00
Rémi Verschelde
1ba87f0c82
Merge pull request #50618 from reduz/implement-more-specialization-constants
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Implement more rendering options as specialization constants
2021-07-20 08:54:21 +02:00
Rémi Verschelde
a09088ac8f
Merge pull request #50607 from bruvzg/add_bold_fonts
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[Editor Fonts] Add Noto Sans Bold font variant for supported languages.
2021-07-20 07:21:40 +02:00
reduz
9293bc3935
Implement more rendering options as specialization constants
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* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.
These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
Atlinx
ac5f3a6733
Add scaling to the curve editor's handles
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This fixes issue #50617
2021-07-19 20:27:28 -04:00
foxydevloper
42d740d641
Make various strings translatable
2021-07-19 18:30:52 -04:00
Rémi Verschelde
617327118b
Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip
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Improve tooltips in the editor profiler to mention the script name
2021-07-19 22:57:39 +02:00
Rémi Verschelde
bf4e6987bc
Merge pull request #50582 from timothyqiu/resource-extra-button
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Minor enhancements for the resource options button
2021-07-19 22:55:26 +02:00
bruvzg
e5b956dc2d
[Editor Fonts] Add Noto Sans Bold font variant for supported languages.
2021-07-19 23:08:05 +03:00
foxydevloper
91bd7b9b2c
Remove random prints for some shader actions
2021-07-19 15:24:04 -04:00
Stanislav Labzyuk
1de8ff8393
Implemented the ability to add shortcut for Project -> Reload Current Project.
2021-07-20 00:18:52 +07:00
Rémi Verschelde
b1eee24e26
Merge pull request #50517 from KoBeWi/ 🌳 💣
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Assign value to property by dropping to scene tree
2021-07-19 18:08:47 +02:00
Haoyu Qiu
8c4cb53d21
Minor enhancements for the resource options button
2021-07-19 22:58:47 +08:00
Rémi Verschelde
dfc1ec7fb9
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
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Fixed typos in `TextEdit::GutterType` enum
2021-07-19 16:40:42 +02:00
kobewi
5faf51a5aa
Assign value to property by dropping to scene tree
2021-07-19 16:16:50 +02:00
Yuri Roubinsky
1597045b09
Fixed typos in TextEdit::GutterType
enum
2021-07-19 11:18:54 +03:00
Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
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In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
reduz
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Hugo Locurcio
0098e9243c
Improve tooltips in the editor profiler to mention the script name
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Co-authored-by: CrispyPin <crispin@tasa.se>
2021-07-19 01:43:58 +02:00
Hugo Locurcio
6cfcbbbb93
Improve the 3D editor manipulation gizmo
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- Allow some tolerance when clicking the plane move/scale,
even if the click is actually slightly outside the plane
(similar to Blender).
- Make the rotate manipulation circles visually thinner to be
less distracting.
- Make the hovered color less saturated to be more distinguishable
from the non-hovered state.
- Don't set brightness above 1.0 to prevent the gizmo from glowing
when hovered.
2021-07-19 00:46:27 +02:00
Nick Huelin
a45713ccdd
Fix Illegible text in audio bus editor
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This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used.
2021-07-18 17:53:52 -04:00
Lightning_A
8aaa41ec97
Remove unnecessary get_editor_theme() in SubViewportPreview
2021-07-18 14:48:37 -06:00
kobewi
110236f761
Fix crash in EditorSpinSlider
2021-07-18 01:04:27 +02:00
Juan Linietsky
6263f58d69
Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection
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Fix duplicate selection in SceneTree
2021-07-17 15:58:41 -03:00
Rémi Verschelde
51a10feb9d
Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold
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Tweak editor select mode drag threshold for better usability
2021-07-17 19:37:11 +02:00
reduz
7d20d78847
Fix duplicate selection in SceneTree
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* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.
This may be a bug in Godot 3.x too, recommend checking.
2021-07-17 13:35:28 -03:00
Juan Linietsky
deeec8894a
Merge pull request #50530 from reduz/create-popups-on-demand
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Create many types of popups on demand
2021-07-17 12:28:41 -03:00
reduz
a3fb76cd45
Create many types of popups on demand
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* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.
Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Yuri Sizov
4bcdbf1280
Fix focus behavior in the Add Item Type dialog of the Theme editor
2021-07-17 13:20:10 +03:00
Yuri Sizov
d82ec336d9
Fix control picker in the Theme editor
2021-07-16 21:32:58 +03:00
Lightning_A
e3e8c234e4
Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-16 12:20:08 -06:00
Hugo Locurcio
ac52178850
Tweak editor select mode drag threshold for better usability
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- Use a smaller drag threshold (8 pixels instead of 10 pixels).
- Scale the 2D editor drag threshold with the zoom to make it
work the same regardless of the current zoom level.
2021-07-16 06:17:40 +02:00
Hugo Locurcio
195065db78
Display the class name in the description
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- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-16 01:14:01 +02:00
Rémi Verschelde
008a3f23ff
Merge pull request #41788 from EricEzaM/PR/proj-settings-fix
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Improve UI for creating and editing plugins.
2021-07-15 19:11:06 +02:00
reduz
6639cc9853
Addes ability to load build sources from file.
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* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.
This makes Android development easier.
2021-07-15 10:14:08 -03:00
Rémi Verschelde
912792cfe6
Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lol
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Do not change scene on save when debugging
2021-07-15 14:24:55 +02:00
Rémi Verschelde
6ddaebc091
Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0
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Add the ability to reorder array elements from the inspector
2021-07-15 14:01:31 +02:00
Nathan Franke
022a061571
Do not update scene tree dock when node edited outside of it
2021-07-15 05:42:34 -05:00
Rémi Verschelde
f79958a30e
Merge pull request #50468 from akien-mga/cleanup-header-includes
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Misc cleanup of header includes
2021-07-15 09:24:34 +02:00
Rémi Verschelde
b3349e4c68
Merge pull request #47245 from LightningAA/add-viewport-spy-4.0
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Add the ability to preview viewports from the inspector
2021-07-15 08:53:43 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
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Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
fox
2623ee7a94
Fix wrong behavior of alt+rmb and list tool for locked nodes
2021-07-14 09:23:37 -04:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
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Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Rémi Verschelde
b61b30e6ff
Merge pull request #50420 from KoBeWi/counter_headers
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Add header theme type variations to labels
2021-07-13 17:57:03 +02:00
Rémi Verschelde
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
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Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
kobewi
f4b361dd15
Add header theme type variations to labels
2021-07-13 15:42:09 +02:00
Rémi Verschelde
8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
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Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
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This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
Rémi Verschelde
b44b277f6f
Merge pull request #50169 from pycbouh/theme-type-variations
2021-07-13 15:13:00 +02:00
reduz
5ad4f26659
Implement the ability to disable classes
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* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Rémi Verschelde
f17341d61b
i18n: Sync translations with Weblate
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(cherry picked from commit 1c840a31a5
)
2021-07-13 13:15:34 +02:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
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Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Rémi Verschelde
a371551533
Merge pull request #47667 from Calinou/assetlib-auto-install-prompt
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Automatically display the installer after downloading an asset
2021-07-13 11:17:53 +02:00
Rémi Verschelde
51b0aed4b7
Merge pull request #48252 from Calinou/improve-2d-editor-zoom
2021-07-13 10:46:30 +02:00
Rémi Verschelde
d5cbd6cdb3
Merge pull request #50410 from timothyqiu/similar-msg
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Merge similar editor strings
2021-07-13 08:44:38 +02:00
Rémi Verschelde
6a47de653a
Merge pull request #50341 from goostengine/vcs-diff-min-size
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Set minimum size for "Version Control" diff bottom panel
2021-07-13 08:30:06 +02:00
Haoyu Qiu
4383f8a790
Merge similar editor strings
2021-07-13 13:44:52 +08:00
Lightning_A
b09f681768
Add viewport preview plugin
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Also includes a minor refactor of TextureEditorPlugin.
2021-07-12 20:04:46 -06:00
Yuri Sizov
4ee0e6ddf5
Add type variations to Theme
2021-07-13 02:26:28 +03:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
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Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Rémi Verschelde
30d4732623
Merge pull request #50389 from Chaosus/vs_uniform_ref
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Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
2021-07-12 19:24:27 +02:00
Rémi Verschelde
3c0c202bf6
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
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Fixes for multi-node editing interactions.
2021-07-12 19:23:13 +02:00
Rémi Verschelde
69f1048ef5
Merge pull request #50233 from Calinou/editor-add-both-environment-and-sun
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Add both preview sun and sky at the same time when holding Shift
2021-07-12 15:37:11 +02:00
Hugo Locurcio
8844bb7855
Add the preview sun and sky to the beginning of the scene tree
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This generally looks better when adding more nodes to the scene
in the future.
2021-07-12 12:08:58 +02:00
Hugo Locurcio
2708fcf13d
Automatically display the installer after downloading an asset
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- To make things easier to follow, display the asset name in
confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.
This reduces the number of clicks required to install an asset.
2021-07-12 11:47:43 +02:00
Yuri Roubinsky
7d34701d63
Auto-set a first compatible uniform on dragging to create a UniformRef
2021-07-12 11:19:42 +03:00
Rémi Verschelde
514c8d586a
Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-icon
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Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines
2021-07-12 08:48:50 +02:00
K. S. Ernest (iFire) Lee
7594150f65
Merge pull request #50354 from Calinou/immediatemesh-add-editor-icon
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Add an editor icon for the ImmediateMesh resource
2021-07-12 01:49:40 -04:00
Lightning_A
ec67266af3
Add the ability to reorder arrays from the inspector
2021-07-11 16:09:39 -06:00
Hugo Locurcio
b1b1176b74
Add an editor icon for the ImmediateMesh resource
2021-07-11 20:40:11 +02:00