Fix duplicate selection in SceneTree

* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.

This may be a bug in Godot 3.x too, recommend checking.
This commit is contained in:
reduz 2021-07-17 13:35:28 -03:00
parent deeec8894a
commit 7d20d78847
2 changed files with 11 additions and 23 deletions

View File

@ -521,7 +521,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
if (p_node == selected) {
selected = nullptr;
emit_signal("node_selected");
_emit_node_selected();
}
}
@ -615,24 +615,6 @@ void SceneTreeEditor::_tree_changed() {
pending_test_update = true;
}
void SceneTreeEditor::_selected_changed() {
TreeItem *s = tree->get_selected();
ERR_FAIL_COND(!s);
NodePath np = s->get_metadata(0);
Node *n = get_node(np);
if (n == selected) {
return;
}
selected = get_node(np);
blocked++;
emit_signal("node_selected");
blocked--;
}
void SceneTreeEditor::_deselect_items() {
// Clear currently selected items in scene tree dock.
if (editor_selection) {
@ -641,6 +623,12 @@ void SceneTreeEditor::_deselect_items() {
}
}
void SceneTreeEditor::_emit_node_selected() {
blocked++;
emit_signal("node_selected");
blocked--;
}
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_COND(!item);
@ -667,7 +655,7 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
// Selection changed to be single node, so emit "selected" (for single node) rather than "changed" (for multiple nodes)
if (editor_selection->get_selected_nodes().size() == 1) {
selected = editor_selection->get_selected_node_list()[0];
emit_signal("node_selected");
_emit_node_selected();
} else {
emit_signal("node_changed");
}
@ -759,7 +747,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
}
if (p_emit_selected) {
emit_signal("node_selected");
_emit_node_selected();
}
}
@ -1200,7 +1188,6 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
}
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));

View File

@ -81,7 +81,6 @@ class SceneTreeEditor : public Control {
TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
void _notification(int p_what);
void _selected_changed();
void _deselect_items();
void _rename_node(ObjectID p_node, const String &p_name);
@ -133,6 +132,8 @@ class SceneTreeEditor : public Control {
Vector<StringName> valid_types;
void _emit_node_selected();
public:
void set_filter(const String &p_filter);
String get_filter() const;