Commit Graph

5043 Commits

Author SHA1 Message Date
Chris Clyne
44364faee5 Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +01:00
Rémi Verschelde
3ebef6ce7a
Merge pull request #91372 from clayjohn/RS-blend-shape-tangent
Enable tangents in blend shape format when using normals
2024-05-01 09:55:24 +02:00
Rémi Verschelde
7733ecd1ee
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Fix SDFGI being used in unshaded debug draw
2024-05-01 09:55:18 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Bastiaan Olij
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
QbieShay
41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
clayjohn
e6f55a532a Enable tangents in blend shape format when using normals 2024-04-30 12:14:49 -07:00
tactical-fluke
216c9a6bd9 Fix SDFGI being used in unshaded debug draw
Fixes #62758
2024-04-30 11:28:29 +08:00
Dario
21bd59cdaa Fix incorrect memory read when capacity changes in RD Graph. 2024-04-29 10:48:48 -03:00
Rémi Verschelde
947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde
9f336a2953
Merge pull request #91219 from Lateasusual/particle-height-field-upside-down
Fix inverted GPUParticlesCollisionHeightField3D
2024-04-29 10:10:12 +02:00
Rémi Verschelde
7cd6ea0f7e
Merge pull request #91183 from KoBeWi/small_stuff
Misc code cleanup
2024-04-29 10:09:57 +02:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Chris Clyne
1ca0eeac28 Fix inverted GPUParticlesCollisionHeightField3D 2024-04-26 17:30:50 +01:00
kobewi
914528180f Misc code cleanup 2024-04-26 15:30:21 +02:00
Bastiaan Olij
d2d22748b4 Fix issue in shadow to opacity 2024-04-26 21:54:26 +10:00
Rémi Verschelde
853740e2ad
Merge pull request #91191 from clayjohn/RD-soft-shadows
Properly calculate penumbra for soft shadows with reverse z
2024-04-26 11:09:02 +02:00
Rémi Verschelde
a07f89bfb2
Merge pull request #91176 from clayjohn/GL-adjustments
Add adjustments and color correction to Compatibility renderer
2024-04-26 11:08:56 +02:00
Rémi Verschelde
0d589abcbd
Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision
Remove the Hand enum from XRHandTracker
2024-04-26 11:08:44 +02:00
Rémi Verschelde
22c8a2785d
Merge pull request #90920 from clayjohn/2D-light-cull
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-26 11:08:29 +02:00
clayjohn
4e5e81c7d4 Properly calculate penumbra for soft shadows with reverse z
Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
Malcolm Nixon
e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
clayjohn
e8bb0a5719 Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
Rob Blanckaert
ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
Rémi Verschelde
a754bbc565
Merge pull request #91059 from BastiaanOlij/fix_multiview_copy
Fix issue with copy shader not working in multiview
2024-04-23 19:12:24 +02:00
Rémi Verschelde
258be6d762
Merge pull request #90911 from clayjohn/RD-tex-copy
Ensure minimum block size is respected when doing GPU to CPU copies of compressed textures
2024-04-23 19:11:51 +02:00
Rémi Verschelde
99cff796ea
Merge pull request #90883 from cosparks/fix-sdf-collision-2d
Fix LightOccluder2D SDF Collision Enable/Disable
2024-04-23 19:11:40 +02:00
Rémi Verschelde
a55ffba31b
Merge pull request #90620 from thimenesup/fix_push_constant
Fix incorrect bounds check in RenderingDevice push constant
2024-04-23 19:11:17 +02:00
Bastiaan Olij
226ca2f04c Fix issue with copy shader not working in multiview 2024-04-23 21:46:39 +10:00
cosparks
6d0dca76c0 Fixes SDF Collision Enable/Disable
- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
bruvzg
a116801ec7
Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
clayjohn
506e93a207 Exit light calculation early when pixel outside of light bounding rectangle
This hugely improves the performance of rendering PointLight2Ds
2024-04-19 16:10:11 -07:00
clayjohn
c52e217cd3 Ensure minimum block size is respected when doing GPU to CPU copies of compressed textures 2024-04-19 10:17:17 -07:00
Rémi Verschelde
fba6803486
Merge pull request #90876 from smix8/source_geometry_callback
Add navigation mesh source geometry parsers and callbacks
2024-04-19 16:28:30 +02:00
Rémi Verschelde
993d15da17
Merge pull request #90821 from clayjohn/RD-clip-children-rect
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-19 16:27:41 +02:00
smix8
58593d1bb7 Add navigation source geometry parser callbacks
Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Malcolm Nixon
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Rémi Verschelde
9c05ff2952
Merge pull request #90828 from clayjohn/RD-draw_list_depth
Revert change to default depth clear value in `draw_list_begin()`
2024-04-18 12:24:56 +02:00
Rémi Verschelde
043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
clayjohn
eb62c5b27f Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
clayjohn
adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
Rémi Verschelde
acd3d2497f
Merge pull request #90791 from timothyqiu/see-you-again
Fix potential infinite loop when using global menu
2024-04-17 20:26:34 +02:00
Haoyu Qiu
43ed8d4768 Fix potential infinite loop when using global menu 2024-04-17 20:11:57 +08:00
Oxi
1815871b90 Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
Rémi Verschelde
093d06480a
Merge pull request #90763 from Calinou/worldboundaryshape-increase-size
Increase size of WorldBoundaryShape to be much larger
2024-04-17 10:59:13 +02:00
Rémi Verschelde
ce13f0c033
Merge pull request #90749 from kleonc/y-sort-branch-root-transform-fix
Fix rendering transform of Y-sorted branch-root
2024-04-17 10:58:58 +02:00
Hugo Locurcio
74aeab5385
Increase size of WorldBoundaryShape to be much larger
The size was previously 20,000 pixels or units, which could be easily
reached in many projects. It is now 2,000,000,000,000,000 pixels or units,
which is larger than the supported coordinate space with a single-precision
build, and still very large in a double precision build.
2024-04-16 18:26:46 +02:00
kleonc
983cdb2f54 Fix transform of Y-sorted branch-root 2024-04-16 14:26:47 +02:00
Rémi Verschelde
09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde
8901e8776a
Merge pull request #90587 from clayjohn/reversez-shader-warn
Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes
2024-04-16 13:30:47 +02:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Hugo Locurcio
c3a4b4c5ae Don't print warning messages for DisplayServer functions in headless mode
DisplayServer methods that only have a cosmetic effect print a warning (instead
of an error). These warnings can be silenced in headless mode, as it's assumed
that the cosmetic effect is undesired in headless mode anyway (e.g. changing
mouse cursor shape).

This prevents spurious warnings from appearing when running the editor in
headless mode, e.g. on CI to export a project.

Methods that print an error will continue to do so, as their
returned value may not match expectations and have cascading consequences
on the project (e.g. clipboard data not being retrievable).
2024-04-13 18:18:47 +02:00
thimenesup
1ab5a47347 Fix incorrect bounds check in rendering device push constant 2024-04-13 14:53:19 +02:00
clayjohn
2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
kobewi
e95e954c68 Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
smix8
1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
Juan Linietsky
65686dedf9 Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.

Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez
c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Rémi Verschelde
5c75fa260f
Merge pull request #90458 from clayjohn/RD-weight-buffer
Clear RIDs of weight buffers when freeing to avoid double free
2024-04-10 14:22:37 +02:00
Rémi Verschelde
258f2705f6
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
Fix GeometryInstance3D Custom AABB assignment in the editor not working
2024-04-10 14:22:33 +02:00
Rémi Verschelde
50b89e6c56
Merge pull request #89752 from ze2j/fix_false_positive_errors_in_gdshaderinc_files
Fix false positive errors in gdshaderinc files
2024-04-10 14:22:00 +02:00
Rémi Verschelde
c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
clayjohn
bafbde9f4b Clear RIDs of weight buffers when freeing to avoid double free 2024-04-09 17:52:05 -07:00
Hugo Locurcio
084b8d1246
Fix GeometryInstance3D Custom AABB assignment in the editor not working
This also fixes error spam when changing Custom AABB on a MeshInstance3D
that has no Mesh resource assigned yet (which is allowed in the editor).
This avoids pitfalls when assigning a custom AABB in a script when
loading meshes at runtime.
2024-04-09 19:02:43 +02:00
Rémi Verschelde
9cba6ec216
Merge pull request #89491 from thimenesup/compute_dispatch_indirect
Expose bindings to compute dispatch indirect of rendering device
2024-04-09 10:42:22 +02:00
thimenesup
8017c8cf21 Expose bindings to compute dispatch indirect rendering device 2024-04-08 20:46:53 +02:00
jsjtxietian
5a5453bcf2 Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources 2024-04-08 12:31:22 +08:00
Rémi Verschelde
c1b2cfdced
Merge pull request #90271 from DarioSamo/pipeline_cache_setting
Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-06 13:06:47 +02:00
Rémi Verschelde
10d67e590d
Merge pull request #90191 from BastiaanOlij/fix_mobile_canvas_copy
Don't use subpasses when we're using Canvas background mode in Mobile
2024-04-06 13:06:37 +02:00
Dario
ecaafa6001 Add toggle for enabling or disabling RenderingDevice's pipeline cache. 2024-04-05 13:14:07 -03:00
Rémi Verschelde
ca2d28602b
Merge pull request #90196 from bruvzg/ts_tcase
[TextServer] Expose ICU title case string conversion to scripting.
2024-04-05 12:16:18 +02:00
Rémi Verschelde
b5064a6160
Merge pull request #89714 from lawnjelly/tighter_light_cull_colinear_fix
Tighter shadow culling - fix light colinear to frustum edge
2024-04-05 12:15:53 +02:00
Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
David Snopek
0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Rémi Verschelde
7a42afbba0
Merge pull request #90200 from smix8/debug_enabled
Fix `NavigationServer.set_debug_enabled()` doing nothing
2024-04-04 14:37:35 +02:00
Rémi Verschelde
550f5a577f
Merge pull request #90055 from Sauermann/fix-add-tbg-check
Add early return when setting `transparent_bg`
2024-04-04 14:36:54 +02:00
Rémi Verschelde
d604899be8
Merge pull request #89960 from Mknsri/fix/cylinder_face_edge_point_collision
Fix separating axes for 3D cylinder-face collisions
2024-04-04 14:35:34 +02:00
Rémi Verschelde
64c4a53a2c
Merge pull request #89849 from EIREXE/cute_and_funny_decals
Fix decal modulate being passed as srgb instead of as linear color.
2024-04-04 14:31:53 +02:00
Rémi Verschelde
a28be933ee
Merge pull request #89398 from clayjohn/visual-debugger-coverage
Increase coverage of timestamps for visual profiler
2024-04-04 14:31:19 +02:00
Rémi Verschelde
69a4ff8996
Merge pull request #88328 from Khasehemwy/reversed-z
Use Reverse Z for the depth buffer
2024-04-04 14:30:53 +02:00
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
smix8
282d772f1b Fix NavigationServer.set_debug_enabled() doing nothing
Fixes NavigationServer.set_debug_enabled() doing nothing because it was not updated for newer dirty flags.
2024-04-04 13:47:06 +02:00
bruvzg
27f6f4147b
[TextServer] Expose ICU title case string conversion to scripting. 2024-04-04 10:56:49 +03:00
Bastiaan Olij
9e9a6fb6d6 Can't use subpasses when we're using Canvas background mode in Mobile 2024-04-04 15:59:11 +11:00
clayjohn
ac6c648645 Increase coverage of timestamps for visual profiler 2024-04-03 19:29:02 -07:00
lawnjelly
691854d589 Jitter raster occlusion camera to reduce false positives.
Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
Markus Mikonsaari
3f69af9e64 Fix separating axes for 3D cylinder-face collisions
When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.
2024-04-01 21:47:54 +03:00
Markus Sauermann
d14a84a166 Add early return when setting transparent_bg
Fix memory leak on Mac.
2024-03-30 22:33:54 +01:00
Rémi Verschelde
7092230df6
Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-28 10:47:15 +01:00
Rémi Verschelde
df6f4ce5e9
Merge pull request #89851 from rburing/bind_6dof_enums
Bind constants related to 6DOF joints
2024-03-28 10:47:11 +01:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
Rémi Verschelde
7d151c8381
Merge pull request #89902 from timothyqiu/not-available
Return `ERR_UNAVAILABLE` if native dialog is not supported
2024-03-26 13:45:53 +01:00
Rémi Verschelde
bad1f4aae5
Merge pull request #89900 from bruvzg/nmenu_move
[NativeMenu] Move files to the `display` subfolder.
2024-03-26 13:45:46 +01:00
Rémi Verschelde
2597f60de1
Merge pull request #88830 from beiller/bugfix/taa_xr_fix
Add fix for TAA passes rendering black meshes on XR
2024-03-26 13:45:10 +01:00
Haoyu Qiu
7118fb9cda Return ERR_UNAVAILABLE if native dialog is not supported 2024-03-26 18:45:51 +08:00
bruvzg
399899a095
[NativeMenu] Move files to the display subfolder. 2024-03-26 10:18:08 +02:00
jitspoe
a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00