RedworkDE
ac96af1cc9
C#: Declare IEquatable<>
interface for StringName
2023-02-03 00:26:18 +01:00
Rémi Verschelde
a16b0fec40
Merge pull request #72618 from Sauermann/fix-simplify-set-size
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Simplify Viewport::_set_size
2023-02-02 21:05:51 +01:00
Rémi Verschelde
9caf691c89
Merge pull request #72494 from Chaosus/shader_fix_const_init
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Fix shader failure when using non-const initializer on a constant
2023-02-02 21:05:27 +01:00
Rémi Verschelde
d1589a9492
Merge pull request #72601 from Calinou/primitivemesh-uv2-padding-add-property-hint
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Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02 21:05:02 +01:00
Rémi Verschelde
fc7429d5fe
Merge pull request #72586 from AThousandShips/compat_transpose_fix
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Fix texture rect transpose for OpenGL
2023-02-02 21:04:22 +01:00
Markus Sauermann
6743ac34d3
Simplify Viewport::_set_size
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`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.
When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.
So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.
This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
Yuri Sizov
18e827ee46
Merge pull request #72613 from Sauermann/fix-toplevel-top-level
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Fix toplevel nomenclature
2023-02-02 20:49:20 +03:00
Markus Sauermann
3bc426c9d8
Fix toplevel nomenclature
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toplevel was 3.x
top_level is 4.x
2023-02-02 17:37:41 +01:00
Rémi Verschelde
db8c85a75f
Merge pull request #72537 from akien-mga/fix-no-deprecated-build
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Fix build with `deprecated=no` not exclude ProjectConverter3To4 options
2023-02-02 16:30:19 +01:00
Rémi Verschelde
a43ec333c4
Merge pull request #72398 from vnen/gdscript-setter-chain
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GDScript: Improve usability of setter chains
2023-02-02 16:28:07 +01:00
Rémi Verschelde
011fa7c9c4
Merge pull request #72603 from Calinou/os-alert-linuxbsd-use-warning-icon
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Use a "warning" icon in `OS.alert()` on Linux/*BSD
2023-02-02 16:27:43 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
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Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Rémi Verschelde
00cb20e708
Merge pull request #72600 from Calinou/string-match-glob
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Mention `String.match()` is also called "glob"/"globbing"
2023-02-02 16:26:55 +01:00
Rémi Verschelde
c5a564ef2a
Merge pull request #72599 from Calinou/editor-fix-lightmapgi-gizmo-icon
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Fix missing LightmapGI gizmo icon in the 3D editor
2023-02-02 16:26:27 +01:00
Hugo Locurcio
e7779dc62d
Use a "warning" icon in OS.alert()
on Linux/*BSD
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This is the same icon as used on Windows.
2023-02-02 15:17:15 +01:00
Hugo Locurcio
dc06575475
Add a property hint for PrimitiveMesh's uv2_padding
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Negative values are not valid and will always cause lightmap bleeding
to occur.
This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Hugo Locurcio
64906bd1f7
Mention String.match()
is also called "glob"/"globbing"
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This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.
2023-02-02 14:51:02 +01:00
Hugo Locurcio
3bff5aec7e
Fix missing LightmapGI gizmo icon in the 3D editor
2023-02-02 14:49:29 +01:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
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- Consider PackedArrays non-shared since they are copied on C++/script
boundaries.
- Add error messages in the analyzer when assigning to read-only
properties.
- Add specific error message at runtime when assignment fails because
the property is read-only.
2023-02-02 10:20:35 -03:00
Rémi Verschelde
54346e94a9
Merge pull request #72593 from ra314/patch-1
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Added missing words relating to TileSetAtlasSource
2023-02-02 14:01:47 +01:00
Rémi Verschelde
50022484a3
Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fn
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Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 13:59:57 +01:00
Rémi Verschelde
8978196a48
Merge pull request #72468 from rbessems/rbessems/add_ml2_controller
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Adding Magic Leap 2 Controller Interaction Profile
2023-02-02 13:59:34 +01:00
Rémi Verschelde
c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
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C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
Rahul Gandharva
8f6cbf1724
Added missing words relating to TileSetAtlasSource
2023-02-02 23:57:13 +11:00
Eric M
9b93bdb4e7
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 22:52:08 +10:00
Ninni Pipping
e241f871a4
Fix texture rect transpose for OpenGL
2023-02-02 13:20:29 +01:00
Ron Bessems
e78088cc3a
Add Magic Leap 2 OpenXR Interaction Profile
2023-02-02 06:45:43 -05:00
Rémi Verschelde
315d3c4d21
Merge pull request #72334 from tbxMb/conv-ext-shader
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Allow .gdshader files in 3to4 conversion
2023-02-02 10:32:36 +01:00
Rémi Verschelde
7c5e075531
Merge pull request #72576 from Maran23/4-x-rmb-new-menu
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Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
2023-02-02 10:32:10 +01:00
tbxMb
2c0446b893
Allow .gdshader files in 3to4 conversion
2023-02-02 10:27:26 +01:00
Rémi Verschelde
2e506516ee
Merge pull request #72559 from Maran23/4-x-improve-layout-dialog
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Improve editor layout dialog
2023-02-02 09:50:44 +01:00
Rémi Verschelde
824784f80b
Merge pull request #72557 from vonagam/fix-make-value-protection
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GDScript: Fix getting reduced value of incomplete subscript for autocomplete
2023-02-02 09:49:37 +01:00
Marius Hanl
6b59c57f2a
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' due to no fixed index for the 'New' menu
2023-02-02 09:41:06 +01:00
Rémi Verschelde
6daf4d6008
Merge pull request #72307 from zoeesilcock/fix/splash-minimum-display-time-macos
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[MacOS] Fix so that the main window is displayed before the splash screen minimum display time starts counting
2023-02-02 09:38:01 +01:00
Rémi Verschelde
8c211e64ec
Merge pull request #72562 from 0xafbf/patch-1
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Fix bad variable name in TileMap documentation
2023-02-02 09:37:38 +01:00
Rémi Verschelde
c8a61b67e4
Merge pull request #72549 from m4gr3d/cleanup_xr_export_logic_main
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Clean up the XR export logic
2023-02-02 09:37:14 +01:00
Rémi Verschelde
65cbe89371
Merge pull request #72542 from smix8/rvoagent_to_navagent_rename_4.x
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Rename NavigationServer internal RvoAgent to NavAgent
2023-02-02 09:36:50 +01:00
Rémi Verschelde
45b8274dc6
Merge pull request #72528 from aaronfranke/dont-have-slashes
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Remove unused `has_slashes` from NodePath
2023-02-02 09:36:27 +01:00
Rémi Verschelde
30f5fc0aa3
Merge pull request #72521 from KoBeWi/simplesize_it
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Simplify Connect Dialog layout and sizing
2023-02-02 09:36:03 +01:00
Rémi Verschelde
d8037528f0
Merge pull request #72513 from TokageItLab/remove-rename-param-anim
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Remove the meaningless API `rename_parameter()` in AnimationTree
2023-02-02 09:35:40 +01:00
Rémi Verschelde
9c84aae940
Merge pull request #72471 from mbrlabs/blink
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Always show caret when moving in LineEdit
2023-02-02 09:35:16 +01:00
Rémi Verschelde
7c4774edd2
Merge pull request #72567 from dalexeev/gds-fix-72539
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GDScript: Fix crash in export group annotations
2023-02-02 09:33:14 +01:00
Rémi Verschelde
b4a6dcc947
Merge pull request #72550 from KoBeWi/camera_of_the_end
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Fix Camera2D crashes
2023-02-02 09:32:41 +01:00
Danil Alexeev
4311836be2
GDScript: Fix crash in export group annotations
2023-02-02 08:37:39 +03:00
Andrés Botero
ff5aecbc38
Fix bad variable name in TileMap documentation
2023-02-01 22:07:16 -05:00
Marius Hanl
4b436d64aa
Improve editor layout dialog
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- Disable the 'Save' button in the dialog if no layout name is selected and no text is set
- Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
2023-02-02 01:29:40 +01:00
Dmitrii Maganov
7b04e3865a
GDScript: Fix getting reduced value of incomplete subscript
2023-02-02 02:15:26 +02:00
kobewi
724d6581d6
Fix Camera2D crashes
2023-02-01 23:49:02 +01:00
Fredia Huya-Kouadio
a715a00d76
Clean up the XR export logic
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Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
2023-02-01 14:42:40 -08:00
Rémi Verschelde
c197b398c3
Fix build with deprecated=no
not exclude ProjectConverter3To4 options
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Fixes #72520 .
2023-02-01 22:29:51 +01:00