Commit Graph

1982 Commits

Author SHA1 Message Date
Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source 2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
Split particle shader entry points
2021-04-18 23:39:17 +02:00
Yuri Roubinsky
8ae5c6c6ec Fix sky visual shader mode after last rename 2021-04-17 20:59:48 +03:00
reduz
906882ee66 Split particle shader entry points
* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.

This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Marcel Admiraal
86822b187e Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
Rémi Verschelde
8bbdd43b09
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
Lowers the navigation edge margin merge
2021-04-16 10:23:55 +02:00
Andrea Catania
fd2e652196
Lowers the navigation edge margin merge
Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16 09:56:39 +02:00
reduz
d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde
8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde
cba3b024b5
Merge pull request #43746 from CaptainProton42/master
Vulkan: Implement triplanar mapping in world space
2021-04-08 21:26:08 +02:00
Kongfa Waroros
6294507acb Add Various ColorPicker shapes 2021-04-06 22:48:03 +07:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
Yuri Roubinsky
44af52d62c Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
Rémi Verschelde
cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Rémi Verschelde
c2b7c69e2b
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Allow renaming bones and blendshapes.
2021-04-01 00:20:07 +02:00
Rémi Verschelde
c6ff6707a4
Merge pull request #47457 from bruvzg/rtl_spacing
RichTextLabel: fix font extra spacing and style box size usage.
2021-03-29 17:07:38 +02:00
bruvzg
9f4893c70b
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
Rémi Verschelde
bc29f4bca1
Merge pull request #47435 from madmiraal/rename-texture-get_data
Rename Texture.get_data() to get_image()
2021-03-29 10:41:22 +02:00
Rémi Verschelde
b2eb838781
doc: Sync classref with current source 2021-03-29 09:51:33 +02:00
Marcel Admiraal
fd30c36985 Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
PouleyKetchoupp
c8dd3c7d80 Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
Rémi Verschelde
c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Morris Tabor
0fc8318f1a Fix ParticlesMaterial spread 2021-03-25 17:33:44 +01:00
Rémi Verschelde
9343a8a970
Merge pull request #47251 from pycbouh/theme-more-useful-methods
Add utility methods to Theme, improve error messages and documentation
2021-03-25 13:09:27 +01:00
PouleyKetchoupp
806a1a6646 Draw triangles for HeightMapShape debug collision
Helps with ambiguous cases where it's not possible to tell which diagonal is used for collision in quads.
2021-03-24 17:58:54 -07:00
Rémi Verschelde
036a50e8b9
Merge pull request #37755 from KoBeWi/check_down
Add disabled theme icons for CheckBox
2021-03-23 13:06:02 +01:00
bruvzg
b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders. 2021-03-23 08:03:41 +02:00
Rémi Verschelde
e0f19287f7
Merge pull request #47226 from fabriceci/improve-rayshape-2D
Bring the Raycast2D improvements to Rayshape2D
2021-03-22 23:56:18 +01:00
Juan Linietsky
97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Yuri Sizov
9df05745ba Add utility methods to Theme, improve error messages and documentation 2021-03-22 14:49:31 +03:00
fabriceci
f810ff35fa Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
Marcel Admiraal
755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
CaptainProton42
856312ca6d Implement FLAG_UV*_USE_WORLD_TRIPLANAR
Implements triplanar mapping in world space for UV1 and UV2
when the respective flags are enabled.
2021-03-19 20:35:20 +01:00
PouleyKetchoupp
7bbd545432 Disable backface collision with ConcavePolygonShape by default
Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.

Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
Aaron Franke
a94cef0ea0
Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
Gilles Roudière
ac7073f586 Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
Anshul7sp1
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Gilles Roudière
a9dc53d152 Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
Kongfa Waroros
d295d53b4a Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
Rémi Verschelde
9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
bruvzg
43c7c279d5
Improve bitmap font scaling. Fix default theme font size. 2021-03-08 09:56:40 +02:00
Rémi Verschelde
c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
Rémi Verschelde
6b2577599f
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 20:19:16 +01:00
PouleyKetchoupp
6fb6090748 Fix errors and crash with empty ConvexPolygonShape2D 2021-03-04 09:46:32 -07:00
Pedro Rodrigues
46218d8c37 Fix crash trying to destroy an ImageTexture object containing a null texture
The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.

Fixes #46274
2021-03-03 23:54:27 +00:00