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Lowers the navigation edge margin merge
Lowers the edge margin merge to avoid merge undesired edges.
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@ -348,7 +348,7 @@ World3D::World3D() {
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navigation_map = NavigationServer3D::get_singleton()->map_create();
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NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
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NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
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NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius
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NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
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#ifdef _3D_DISABLED
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indexer = nullptr;
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